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- research-articleDecember 2024
An End-to-End, Low-Cost, and High-Fidelity 3D Video Pipeline for Mobile Devices
ACM MobiCom '24: Proceedings of the 30th Annual International Conference on Mobile Computing and NetworkingPages 1162–1176https://doi.org/10.1145/3636534.3690685To provide full-body 3D videos of performers showcasing diverse clothes with dynamic movements for e-commerce platforms, we develop an end-to-end, low-cost, and high-fidelity production and deployment pipeline. We first set up a low-cost capture studio ...
- ArticleOctober 2024
Regularizing Dynamic Radiance Fields with Kinematic Fields
AbstractThis paper presents a novel approach for reconstructing dynamic radiance fields from monocular videos. We integrate kinematics with dynamic radiance fields, bridging the gap between the sparse nature of monocular videos and the real-world physics. ...
- research-articleMarch 2023
Content-adaptive mode decision for low complexity 3D-HEVC
Multimedia Tools and Applications (MTAA), Volume 82, Issue 17Pages 26435–26450https://doi.org/10.1007/s11042-023-14874-4Abstract3D-high efficiency video coding (3D-HEVC) provides great improvements in coding efficiency of multiview texture image and associated depth map. It inherits the prediction mode of HEVC, and several new coding tools for a better representation of ...
- research-articleJanuary 2023
Reduction of jitter in 3D video by transmitting over multiple network paths
International Journal of Advanced Intelligence Paradigms (IJAIP), Volume 24, Issue 1-2Pages 110–125https://doi.org/10.1504/ijaip.2023.128077Stereoscopic video transmission in telemedicine application requires the data to be transferred with a minimal jitter. It is not possible to send stereoscopic video at full HD rate on single internet service providers (ISPs) as the bandwidth becomes a ...
- ArticleJuly 2022
Research on Application of Principal Component Analysis in 3d Video Dimension Reduction
AbstractWith the development of information technology and multimedia technology, a short video to become a user preferences, due to the long short and large amount of information become the user to be bestowed favor on newly, in order to find out from ...
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- research-articleApril 2022
Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators
CHI '22: Proceedings of the 2022 CHI Conference on Human Factors in Computing SystemsArticle No.: 499, Pages 1–14https://doi.org/10.1145/3491102.3517521Many videogame players livestream their gameplay so remote spectators can watch for enjoyment, fandom, and to learn strategies and techniques. Current approaches capture the player’s rendered RGB view of the game, and then encode and stream it as a 2D ...
- research-articleMarch 2022
Efficient security framework for reliable wireless 3D video transmission
Multidimensional Systems and Signal Processing (MULT), Volume 33, Issue 1Pages 181–221https://doi.org/10.1007/s11045-021-00796-7AbstractIn this paper, a novel hybrid 3D Video (3DV) encryption framework based on the Rubik's cube is suggested to attain simultaneous encryption of a group of 3DV frames. The suggested hybrid encryption framework begins with chaotic Baker map ...
- ArticleSeptember 2021
Toward a Novel LSB-based Collusion-Secure Fingerprinting Schema for 3D Video
AbstractSecuring multimedia content and preventing it from being maliciously manipulated has developed at a rapid pace, and researchers have been studying the traitor tracing as an appropriate solution. This approach consists in retrieving back the actors ...
- research-articleJuly 2021
Structural similarity-based rate control algorithm for 3D video
Multimedia Tools and Applications (MTAA), Volume 80, Issue 17Pages 25897–25908https://doi.org/10.1007/s11042-021-10922-zAbstractHuman vision easily identifies the structural degradation in a video and thus perceptual quality improvement is necessary. To adjust the video quality to match with the human vision we proposed a structural similarity (SSIM) based rate control ...
- research-articleApril 2021
A robust digital watermarking method for depth-image-based rendering 3D video
Multimedia Tools and Applications (MTAA), Volume 80, Issue 10Pages 14915–14939https://doi.org/10.1007/s11042-020-10375-wAbstractDepth-image-based rendering (DIBR) has become an accessible rendering technology for 3D video. A variety of digital watermarking methods have been proposed to protect the copyright of DIBR 3D video works. However, the robustness and ...
- research-articleMarch 2021
Disocclusion-type aware hole filling method for view synthesis
Multimedia Tools and Applications (MTAA), Volume 80, Issue 8Pages 11557–11581https://doi.org/10.1007/s11042-020-10196-xAbstractDepth-image-based rendering is an efficient way to produce content for 3D video and free viewpoint video. However, since the background that is occluded by the foreground objects in the reference view may become visible in the synthesized view, ...
- ArticleFebruary 2020
A SVM-Based Zero-Watermarking Technique for 3D Videos Traitor Tracing
Advanced Concepts for Intelligent Vision SystemsPages 373–383https://doi.org/10.1007/978-3-030-40605-9_32AbstractThe watermarking layer has a crucial role in a collusion-secure fingerprinting framework since the hidden information, or the identifier, directly attached to user identification, is implanted in the media as a watermark. In this paper, we propose ...
- research-articleJanuary 2020
An anaglyph 2D-3D stereoscopic video visualization approach
Multimedia Tools and Applications (MTAA), Volume 79, Issue 1-2Pages 825–838https://doi.org/10.1007/s11042-019-08172-1AbstractIn this paper, we propose a simple anaglyph 3D stereo generation algorithm from 2D video sequence with a monocular camera. In our novel approach, we employ camera pose estimation method to directly generate stereoscopic 3D from 2D video without ...
- research-articleAugust 2019
An FPGA design and implementation of EPZS motion estimation algorithm for 3D H.264/MVC standard
Multimedia Tools and Applications (MTAA), Volume 78, Issue 16Pages 22351–22396https://doi.org/10.1007/s11042-019-7562-zAbstractIn the Three-Dimensional H.264 Multi-view Video Coding (3D H.264/MVC), the original 3D Video (3DV) sequence is a combination of variable video frames captured for the same object by different cameras. Therefore, in order to transmit 3DV content ...
- articleJune 2019
A depth perception evaluation metric for immersive user experience towards 3D multimedia services
Multimedia Systems (MUME), Volume 25, Issue 3Pages 253–261https://doi.org/10.1007/s00530-018-00602-8The interest of users towards three-dimensional (3D) video is gaining momentum due to the recent breakthroughs in 3D video entertainment, education, network, etc. technologies. In order to speed up the advancement of these technologies, monitoring ...
- articleMay 2019
Effective multi-stage error control algorithms for robust 3D video transmission over wireless networks
Wireless Networks (WIRE), Volume 25, Issue 4Pages 1619–1640https://doi.org/10.1007/s11276-017-1618-7The Three-Dimensional Video (3DV) contains diverse video streams taken by different cameras around an object. Thence, it is an imperative assignment to fulfill efficient compression to match the future resource limitations, whilst preserving a decisive ...
- articleDecember 2018
Efficient decoding algorithm for 3D video over wireless channels
Multimedia Tools and Applications (MTAA), Volume 77, Issue 23Pages 30683–30701In wireless communication networks, additive channel noise and time varying multipath fading are considered amongst the main challenges and these effects will bring significant quality degradation to the transmitted 2D/3D video streams. This paper ...
- research-articleDecember 2018
Efficient decoding algorithm for 3D video over wireless channels
Multimedia Tools and Applications (MTAA), Volume 77, Issue 23Pages 30683–30701https://doi.org/10.1007/s11042-018-6157-4AbstractIn wireless communication networks, additive channel noise and time varying multipath fading are considered amongst the main challenges and these effects will bring significant quality degradation to the transmitted 2D/3D video streams. This paper ...
- short-paperNovember 2018
Correcting motion distortions in time-of-flight imaging
MIG '18: Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and GamesArticle No.: 8, Pages 1–7https://doi.org/10.1145/3274247.3274512Time-of-flight point cloud acquisition systems have grown in precision and robustness over the past few years. However, even subtle motion can induce significant distortions due to the long acquisition time. In contrast, there exists sensors that ...
- articleNovember 2018
Recursive Bayesian Filtering-Based Error Concealment Scheme for 3D Video Communication Over Severely Lossy Wireless Channels
The three-dimensional video (3DV) is composed of variable-length stream sequences captured via diversified cameras surrounding an object. Thus, it is an urgent task to accomplish sufficient encoding to be compatible with incoming bandwidth demands, ...