Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3286960acmotherconferencesBook PagePublication Pagesaus-ceConference Proceedingsconference-collections
ACE '19: Proceedings of the Twenty-First Australasian Computing Education Conference
ACM2019 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ACE'19: Twenty-First Australasian Computing Education Conference Sydney NSW Australia January 29 - 31, 2019
ISBN:
978-1-4503-6622-9
Published:
29 January 2019
In-Cooperation:
The University of Newcastle, Australia, CORE - Computing Research and Education, The University of Auckland

Reflects downloads up to 14 Dec 2024Bibliometrics
Skip Abstract Section
Abstract

We are grateful to the program committee, who together provided three double-blind reviews for each of the 36 submissions, leading to the selection of 15 full papers, an acceptance rate of 42%. Besides New Zealand and Australia, the submitting authors came from Botswana, India, Ireland, South Korea, Sweden, the United Arab Emirates, the United Kingdom, and the United States of America.

Skip Table Of Content Section
research-article
Teaching a University-Wide Programming Laboratory: Managing a C Programming Laboratory for a Large Class with Diverse Interests

Programming is an essential and compulsory subject for all engineering and physical sciences undergraduate students in our institution. The teaching, in C, is covered through two subjects that are separately enrolled and assessed, but closely ...

research-article
On the Frequency of Words Used in Answers to Explain in Plain English Questions by Novice Programmers

Most previous research studies using Explain in Plain English questions have focussed on categorising the answers of novice programmers according to the SOLO taxonomy, and/or the relationship between explaining code and writing code. In this paper, we ...

research-article
Resources Facilitating International Capstone Experiences

Today it is very common for software systems to be built by teams located in more than one country. For example, a project team may be located in Australia while the team lead resides in the US. Senior design or capstone projects offer students real-...

research-article
What is the Effect of a Software Studio Experience on a Student's Employability?

Our software studio demonstrably increases students' employability, according to the empirical findings of this study, and an evaluation of these findings based on the CareerEDGE Employability Development Profile.

We provide a studio environment in ...

research-article
Mastery Learning in Computer Science Education

Mastery learning is a pedagogical approach in which students must demonstrate mastery of the currently assessed unit of material before being permitted to progress to the next unit. Recent work has suggested that mastery learning may provide a solution ...

research-article
An Investigation of Gender Differences in Computer Science Using Physiological, Psychological and Behavioural Metrics

Gender imbalance in tertiary Computer Science (CS) and Information Technology (IT) courses is a cause for concern globally. Current estimates of this imbalance are ~70:30 male to female. Within the CS education field numerous studies have investigated ...

research-article
Variations on a Theme: Academic Integrity and Program Code

A recent ITiCSE working group argued the need to explicitly inform students of the academic integrity requirements that apply when they are writing computer programs. The working group proposed a wheel-like diagram that might be used for this purpose and ...

research-article
Development of a Self-Reporting Tool for Capturing Student Emotions During Programming Activities

Emotions (positive and negative) have been shown to impact on student academic performance. This is particularly true within computing education, where student confusion and frustration have been linked to disengagement and high attrition rates. This ...

research-article
Resources and Support for the Implementation of Digital Technologies in New Zealand Schools

In 2017, the curriculum areas of Digital Technologies and Hangarau Matihiko were added to the New Zealand school curricula covering content related to the fundamental principles of computer science and developing digital technologies. This poses the ...

research-article
Towards a Framework for Teaching Debugging

Debugging is an important component of software development, yet most novice programmers are not explicitly taught to apply systematic strategies or processes for debugging. In this paper we adapt a framework developed for teaching troubleshooting to ...

research-article
Pair Teaching in Action

We share our procedure, resources, and experiences in using pair teaching to deliver a first-year introductory web development course. We will describe how having two lecturers in the lecture theatre can provide more opportunities for live examples, ...

research-article
Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review

Teaching computer graphics using traditional methods such as textbooks, whiteboards, presentation slides, websites, and so forth, can be challenging. There are two reasons for this: computer graphics combines a variety of skills, such as programming, ...

research-article
Assessment Design for Studio-Based Learning

Studio-based learning is not new to computing education, however as the ecosystem of available Open Educational Resources (OERs) expands, the capacity and desire for student self-directed learning is growing. However increasing student autonomy in how ...

research-article
A Comparison of Three Popular Source code Similarity Tools for Detecting Student Plagiarism

This paper investigates automated code plagiarism detection in the context of an undergraduate level data structures and algorithms module. We compare three software tools which aim to detect plagiarism in the students' programming source code. We ...

research-article
ArAl: An Online Tool for Source Code Snapshot Metadata Analysis

Several systems that collect data from students' problem solving processes exist. Within computing education research, such data has been used for multiple purposes, ranging from assessing students' problem solving strategies to detecting struggling ...

Contributors
  • The University of Newcastle, Australia
  • The University of Auckland
Index terms have been assigned to the content through auto-classification.
Please enable JavaScript to view thecomments powered by Disqus.

Recommendations

Acceptance Rates

ACE '19 Paper Acceptance Rate 15 of 36 submissions, 42%;
Overall Acceptance Rate 161 of 359 submissions, 45%
YearSubmittedAcceptedRate
ACE'20512345%
ACE '19361542%
ACE '18361439%
ACE '14401948%
ACE '13371746%
ACE '12432149%
ACE '11472043%
ACE '10301447%
ACE '08391846%
Overall35916145%