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Data Science to help fight COVID-19
In my talk, I described the work that I have been doing since March 2020, leading a multi-disciplinary team of 20+ volunteer scientists working very closely with the Presidency of the Valencian Government in Spain on 4 large areas: (1) human mobility ...
Digital Thinking
Digital technology is ubiquitous and has transformed many aspects of domestic and business life. At a personal level there is an ‘app for everything’, in commerce banks are shifting online and even the heat and oil of the factory floor is being ...
Teaching Human-Computer Interaction for Social Good
The subject of human-computer interaction can serve for motivation of students of computing undergraduate courses, by empowering them in addressing problems of social importance and raising awareness on ethical issues. This is particularly important as ...
The Digital Transformation of Card-Based Design Toolkits: From Tiles to DigiTiles
Card-based design toolkits are growing in popularity to support more inclusive and creative design processes. They are also adopted in educational contexts to promote rich and playful learning experiences. Most toolkits are used in co-located workshops ...
Designing interfaces to promote the meaningfulness of urban data through an interactive art installation
- Penny Papageorgopoulou,
- Natalia Arsenopoulou,
- Dimitrios Charitos,
- Charalampos Rizopoulos,
- Iouliani Theona,
- Louiza Katsarou,
- Anthony Psaltis,
- Antonios Korosidis
This paper describes an interactive art installation, placed at a central location in Athens, that utilises live data from environmental sensors and maps them to visual, auditory, and tactile / kinaesthetic elements. The installation in question is ...
Effect of Sense of Direction on Open Card Sorts for Websites
Card sorting is one widely used method to design website information architectures based on an understanding of their users’ mental models. This paper studies the effect of participants’ sense of direction on card sorting results. To this end, a two-...
The Trained Panel Method and Its Application in HCI Research
User interfaces utilising multiple modalities or even multisensory feedback are more common, creating the need for evaluation techniques that can consider various quality dimensions. This paper demonstrates how the trained panel method can support the ...
Towards an Up to Date list of Design Guidelines for Elderly Users
The number of elderly people is projected to increase notably around the globe in the coming decades. At the same time, the speed of technology adoption by elderly is moving slowly, while technology around both web platforms and touchscreens is ...
Location-Based Games for Cultural Heritage: Applying the Design Thinking Process
- Panayiotis Koutsabasis,
- Konstantinos Partheniadis,
- Anna Gardeli,
- Panagiotis Vogiatzidakis,
- Vassiliki Nikolakopoulou,
- Pavlos Chatzigrigoriou,
- Spyros Vosinakis
Location-based games can engage visitors of a cultural site in learning and sensitization activities about local heritage. This paper reflects on the design thinking approach followed to develop a mobile learning game about the cultural heritage (CH) of ...
How do People Perceive the Role of AI in Human-AI Collaboration to Solve Everyday Tasks?
- Eleftherios Papachristos,
- Patrick Skov Johansen,
- Rune Møberg Jacobsen,
- Lukas Bjørn Leer Bysted,
- Mikael B. Skov
Recent technological advances in Machine Learning and Artificial Intelligence have led to the proliferation of AI-powered decision support systems. This partially explains the HCI research community’s increased interest in investigating how to design ...
User Involvement in the Design of ML-Infused Systems
- Amela Karahasanovic,
- Erik Gausta Nilsson,
- Giorgio Grani,
- Kjell Fredrik Pettersen,
- Leo Karabeg,
- Patrick Schittekat
Advances in machine learning (ML) open up possibilities for better supporting the decision making that occurs in high-stakes domains such as air traffic management (ATM). The success of such decision-making systems highly depends upon end users’ ...
Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space
Game-based competitive or cooperative robotics activities constitute an effective approach to exploit the child-robot interaction perspective. However, in most game-based robotics activities robots act autonomously to achieve the goal. In this work, we ...
RABIT: Reflective Analytics for Business InTelligence
Self-tracking enables individuals to monitor things like their behavioral, biological, physical or environmental data, offering the means for reflection and self-growth. Reflective Analytics utilizes educational data mining and learning analytics to ...
Touch Your Own Device! A COVID-Safe Alternative to Multi-touch Interactions with Public Touchscreens
Touchscreens are a widely used medium for interacting with digital applications in public and they are found in various contexts including entertainment, culture, travel, marketing, etc. However, in the current times of COVID-19 pandemic there are ...
Mid-air gestures for manipulation of multiple targets in the physical space: comparing the usability of two interaction models
The design of mid-air, accessory-free, gesture-based control of multiple targets (devices) in the physical space presents several challenges, including: (a) user control entails both addressing the device and providing input to it (either sequentially ...
Parents, Educators, & Caregivers Cybersecurity & Privacy Concerns for Remote Learning During COVID-19
In 2020, there was a sudden and internationally widespread shift towards remote learning, primarily stemming from a need to facilitate learning while also maintaining the physical safety of students and community members. While there are benefits to ...
The Views and Experiences of Selected South African Lecturers on COVID-19 Emergency Electronic Learning Use: Lessons Learned
The outbreak of COVID-19 pandemic necessitated a national lock down that saw universities completely switch to online teaching and learning. Lecturers were ill prepared for a change of such magnitude. This study sought to investigate the views and ...
Eliciting requirements for a multisensory eXtended Reality platform for training and informal learning
- Katerina El Raheb,
- Athanasios Soulis,
- Dimitris Nastos,
- Christos Lougiakis,
- Maria Roussou,
- Dimitris Christopoulos,
- George Sofianopoulos,
- Spyros Papagiannis,
- Jim Rüggeberg,
- Lucas Katsikaris,
- Julien Rüggeberg
Aiming at bridging the gap between the recent advancements in eXtended Reality (XR) research and real-world scenarios, in this paper we describe the first steps of an iterative user-centered methodology developed to elicit user requirements and to ...
Monitoring Maritime Industry 4.0 Systems through VR Environments
In this paper, we present a novel system aimed at replacing large-display information dashboards in industrial control rooms, with a flexible, dynamic and reconfigurable immersive virtual reality environment, which can afford high mobility without ...
Opportunities, challenges, and training needs in the use of VR in Higher Education and SMEs: The case of Cyprus and Finland
The use and adoption of VR solutions have increased rapidly due to recent technological developments. Over the last years, there have been many initiatives to develop and adopt VR in many different fields, including education and business. This paper ...
Pedestrian Path Making: Create on Mobile and Edit on Desktop
Collaborative mapmaking provides an opportunity for aggregating and maintaining the knowledge of convenient and enjoyable pedestrian paths into a map which visualizes them in a way that supports positive walking experience. In this work, we present two ...
Content Personalization framework in cultural routes: TRACCE project case study
- Markos Konstantakis,
- John Aliprantis,
- Alexandros Teneketzis,
- George Caridakis,
- Spiros Sirmakessis,
- Elizabeth Filippidis,
- Anastasios Manos
Recent developments in digital storytelling technologies regarding the cultural tourism domain have driven technological trends in comfortable and convenient travelling, by offering interactive and personalized user experiences. The emergence of ...
PSSUQ-GR: A First Step Towards Standardization of the Post-Study System Usability Questionnaire in Greek
Perceived usability is an important requirement of interactive systems, affecting greatly the overall user experience. The Post-Study System Usability Questionnaire (PSSUQ) is a popular instrument, developed in English, for assessing perceived usability ...
Tracing El Greco's Echoes of Antiquity: Audience Interaction with Online Art
This paper discusses the design and evaluation of a tool to provide interactive museum experiences to visitors. It is an online application that enables the juxtaposed presentation of two works of art from different historical periods and artistic ...
On evaluating online teaching and learning experience: A usability evaluation study of synchronous teaching platforms
- Nikolaos Bourgos,
- Aigli Chroni,
- Maria Kounalaki,
- Eirini Papadopoulou,
- Alexandros Skarmitzos,
- Aggeliki Triantafilli,
- Iro Zagota,
- Christos Sintoris,
- Nikolaos Avouris
Online teaching and learning became everyday practice during the Covid-19 pandemic in education worldwide. There is a strong belief that it will remain part of common practice even in post-pandemic times. Therefore, it is important to systematically ...
A Kansei Engineering Evaluation of the Emotional Appeal of Product Information on E-Commerce Product Pages
The study proposes a Kansei Engineering methodology for the evaluation of customer impressions formed by the product information presenting a food supplement on e-commerce product pages. The study examined the design elements currently used for ...
Empowering Communities in Marginalized Surroundings: Opportunities from Collaborative Community-Managed Electrification and Advanced ICT
Marginalized communities in Africa present a challenge for sustainable and equal development. Opportunities for breaking out from poverty are scarce. Electrification has been seen to act as an important enabler for improving livelihood in such ...