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Informed Choices, Progress Monitoring and Comparison with Peers: Features to Support the Autonomy, Competence and Relatedness Needs, as Suggested by the Self-Determination Theory

Published: 27 September 2021 Publication History

Abstract

The use of fitness apps (some based on behavior change theories) is increasing. Recently a taxonomy mapped app features to the Basic Psychological Needs (BPNs) posited by the Self-Determination Theory (SDT), providing the opportunity to inform the design of fitness apps by this theory of human motivation. However, it is unknown if the user’s perceptions of such SDT-based design would support the BPNs. This is important as the SDT states that interventions supporting the BPNs produce long-term benefits. Following the taxonomy of app features based on SDT, we designed and developed Agon, an iPhone app. We deployed the app through a one-month field study involving 49 participants. The study allowed participants to use the app in their everyday lives, providing sufficient exposure for us to capture meaningful perceptions. This work contributes empirical evidence that the features included in our design correctly mapped to the Basic Psychological Needs. We discuss implications for researchers and designers targeting effective interventions.

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  • (2024)The dark side of gamification: an experimental study on digital fitness appsKybernetes10.1108/K-03-2024-0792Online publication date: 30-Aug-2024
  • (2024)Designing for Sustained Motivation: A Review of Self-Determination Theory in Behaviour Change TechnologiesInteracting with Computers10.1093/iwc/iwae040Online publication date: 18-Sep-2024
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cover image ACM Conferences
MobileHCI '21: Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction
September 2021
637 pages
ISBN:9781450383288
DOI:10.1145/3447526
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives International 4.0 License.

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Published: 27 September 2021

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  1. Behavior Change
  2. Fitness Trackers
  3. Human Motivation
  4. Step Counter
  5. mHealth

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September 27 - October 1, 2021
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  • (2024)The dark side of gamification: an experimental study on digital fitness appsKybernetes10.1108/K-03-2024-0792Online publication date: 30-Aug-2024
  • (2024)Designing for Sustained Motivation: A Review of Self-Determination Theory in Behaviour Change TechnologiesInteracting with Computers10.1093/iwc/iwae040Online publication date: 18-Sep-2024
  • (2023)Goals for Goal Setting: A Scoping Review on Personal InformaticsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596087(2625-2641)Online publication date: 10-Jul-2023
  • (2023)An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581171(1-16)Online publication date: 19-Apr-2023

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