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DotA 2 bots win prediction using naive bayes based on adaboost algorithm

Published: 24 November 2017 Publication History

Abstract

DotA 2 is a multiplayer game that is widely played today. In DotA 2, the players are divided into two teams, i.e., radiant and dire to against each other. Each team consists of five heroes. One hero is played by human and four heroes are controlled by artificial intelligence (AI). In our prediction, we only collect the statistical data of AI heroes. Each team has the main headquarters, which needs to be protected; the headquarters is a called ancient. When the ancient of a team is destroyed, then the game is over. The features of prediction are collected from the statistical value in each bot. Therefore, the player knows which team (radiant or dire) is going to be the winning team. To predict the winning team, we use Naive Bayes (NB) as a classifier in data mining algorithm. NB is the appropriate algorithm. Since NB works on probability, it can predict the winning team, not only the winning heroes. However, NB has a shortcoming, e.g., imbalance data, this study proposes to implement NB+Adaboost. This study evaluates some approaches of NB, i.e., discretization and Gaussian distribution kernel function. Both are used to treat the numerical attribute. The results of the experiment show that the highest accuracy of the win prediction by using NB+Adaboost with Gaussian distribution kernel achieves 80%.

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Cited By

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  • (2024)Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A2E) Enhanced by Attention MechanismsMathematics10.3390/math1217274412:17(2744)Online publication date: 3-Sep-2024
  • (2024)Artificial Intelligence in MOBA Games: A Multivocal Literature MappingIEEE Transactions on Games10.1109/TG.2023.328215716:2(250-269)Online publication date: Jun-2024
  • (2023)AI Games and Algorithms: An Overview of Categories2023 15th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)10.1109/ECAI58194.2023.10194176(1-6)Online publication date: 29-Jun-2023
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cover image ACM Other conferences
ICCIP '17: Proceedings of the 3rd International Conference on Communication and Information Processing
November 2017
545 pages
ISBN:9781450353656
DOI:10.1145/3162957
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 November 2017

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Author Tags

  1. DotA 2 game
  2. adaboost
  3. naive bayes classifier
  4. win prediction

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Overall Acceptance Rate 61 of 301 submissions, 20%

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Cited By

View all
  • (2024)Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A2E) Enhanced by Attention MechanismsMathematics10.3390/math1217274412:17(2744)Online publication date: 3-Sep-2024
  • (2024)Artificial Intelligence in MOBA Games: A Multivocal Literature MappingIEEE Transactions on Games10.1109/TG.2023.328215716:2(250-269)Online publication date: Jun-2024
  • (2023)AI Games and Algorithms: An Overview of Categories2023 15th International Conference on Electronics, Computers and Artificial Intelligence (ECAI)10.1109/ECAI58194.2023.10194176(1-6)Online publication date: 29-Jun-2023
  • (2022)Action2Score: An Embedding Approach to Score Player ActionProceedings of the ACM on Human-Computer Interaction10.1145/35494836:CHI PLAY(1-23)Online publication date: 31-Oct-2022
  • (2022) A Gospel for MOBA Game: Ranking-Preserved Hero Change Prediction in Dota 2 IEEE Transactions on Games10.1109/TG.2021.312358314:2(191-201)Online publication date: Jun-2022
  • (2022)Hero featured learning algorithm for winning rate prediction of Honor of Kings2022 IEEE Conference on Games (CoG)10.1109/CoG51982.2022.9893634(322-329)Online publication date: 21-Aug-2022
  • (2019)E-Sports Ban/Pick Prediction Based on Bi-LSTM Meta Learning NetworkArtificial Intelligence and Security10.1007/978-3-030-24274-9_9(97-105)Online publication date: 11-Jul-2019

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