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Exploring the Role of Action Mechanics in Game-Based Stress Recovery

Published: 15 October 2024 Publication History

Abstract

Digital games can provide effective recovery from stress, with players turning to a variety of genres-including those with game mechanics that can be considered stressors themselves, i.e., action mechanics. We examine whether action mechanics undermine or facilitate game-based recovery by exposing participants (n=60) to a stress induction, and then having them play a roguelike game in one of three conditions: Combat-Required, Combat-Optional, and Combat-Free. We assess experience through self-report and observed physiological responses. Our findings suggest that gameplay-irrespective of action mechanic intensity-supports the recovery process through the pathways of experienced psychological detachment, control, dominance, and pleasure. Additionally, action mechanics were perceived by participants as particularly promising for mastery recovery experiences-but undermine the recovery pathways of relaxation, as corroborated by experienced arousal and subjective stress. Physiological measures corroborate subjective self-report. We contend that video games featuring action mechanics represent a promising strategy for stress recovery, and may be particularly beneficial in the re-assertion of mastery.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CHI PLAY
CHI PLAY
October 2024
1726 pages
EISSN:2573-0142
DOI:10.1145/3700823
  • Editor:
  • Jeff Nichols
Issue’s Table of Contents
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2024
Published in PACMHCI Volume 8, Issue CHI PLAY

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  1. action mechanics
  2. mastery
  3. stress
  4. stress recovery
  5. video game

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