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Designing software for young children: theoretically grounded guidelines

Published: 01 June 2004 Publication History

Abstract

This poster describes a research project aiming to formulate a set of guidelines for designing software for children aged five to six. The primary research method is a comprehensive literature study that will cover two research disciplines, namely development psychology and young children and technology. It focusses on the cognitive development of five to six-year-old children, including their sociocognitive development, development of play and the cultural aspects of development. With regard to young children and technology, we will cover research of the past twenty-five years. Design guidelines will be extracted from prominent theories of development such as those of Piaget and Vygotsky, as well as from existing empirical results in both fields. The validity of these guidelines will be tested empirically.

References

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Druin, A. and Solomon, C. Designing multimedia environments for children. John Wiley & Sons, Inc, 1996.
[2]
Hanna, L., Risden, K. and Alexander, K. J. Guidelines for Usability Testing with Children. Interactions. (September & October 1997), 9-14.
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Höysniemi, J., Hämäläinen, P. and Turkki, L. Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers. 15, 2 (2003), 203-226.
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Liang, P. and Johnson, J. Using technology to enhance early literacy through play. Computers in the Schools. 15, 1 (1999), 55-64.
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Malone, T. W. Guidelines for designing Educational Computer Programs. Childhood Education, 59 (1982), 241-247.
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Papert, S. Mindstorms: Children, computers and powerful ideas. New York, Basic Books, 1980.
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Scaife, M. and Rogers, Y. Informing the design of a virtual environment to support learning in children. International Journal of Human-Computer Studies. 55 (2001), 115-143.
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Wartella, E. A. and Jennings, N. Children and Computer Technology: New Technology - Old Concerns. The Future of Children. 10,2 (2000), 31-42.
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Wyeth, P. and Purchase, P. H. Using Developmental Theories to Inform the Design of Technology for Children. Proceeding of the 2003 conference on Interaction Design and Children, ACM Press, 2003.

Cited By

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  • (2023)An Approach to Generating Diverse Personas for Children and the Elderly for Software Development2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC57700.2023.00120(898-903)Online publication date: Jun-2023
  • (2017)Kids and DesignThe Wiley Handbook of Human Computer Interaction10.1002/9781118976005.ch9(171-189)Online publication date: 28-Dec-2017
  • (2015)Experiences with tasks supported by a cognitive e-learning system in preschoolInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2014.11.00175:C(35-51)Online publication date: 1-Mar-2015
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cover image ACM Conferences
IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
June 2004
190 pages
ISBN:1581137915
DOI:10.1145/1017833
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 June 2004

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Author Tags

  1. child-computer interaction
  2. cognitive development
  3. design guidelines
  4. developmental psychology
  5. young children

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Cited By

View all
  • (2023)An Approach to Generating Diverse Personas for Children and the Elderly for Software Development2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC57700.2023.00120(898-903)Online publication date: Jun-2023
  • (2017)Kids and DesignThe Wiley Handbook of Human Computer Interaction10.1002/9781118976005.ch9(171-189)Online publication date: 28-Dec-2017
  • (2015)Experiences with tasks supported by a cognitive e-learning system in preschoolInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2014.11.00175:C(35-51)Online publication date: 1-Mar-2015
  • (2011)Towards a framework of co-design sessions with childrenProceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV10.5555/2042283.2042394(632-635)Online publication date: 5-Sep-2011
  • (2011)Development and application of a framework for comparing early design methods for young childrenInteracting with Computers10.1016/j.intcom.2010.10.00223:1(70-84)Online publication date: 1-Jan-2011
  • (2011)Towards a Framework of Co-Design Sessions with ChildrenHuman-Computer Interaction – INTERACT 201110.1007/978-3-642-23768-3_100(632-635)Online publication date: 2011
  • (2009)Relationship Learning SoftwareProceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction10.1007/978-3-642-02580-8_69(631-640)Online publication date: 14-Jul-2009
  • (undefined)The Move to the Middle: Convergence of the Open-Source and Proprietary Software IndustriesSSRN Electronic Journal10.2139/ssrn.1137964

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