Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/1017833.1017839acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
Article

Usability testing with young children

Published: 01 June 2004 Publication History

Abstract

This paper discusses two aspects of usability testing with children: First, the problems uncovered by children who have worked with the software for some time, experts, are compared with the problems uncovered by novices. Second, the suitability of behavioral observations and additional voluntary talk aloud is determined for usability testing with children. The usability of an educational software program that provides exercises directly related to beginning reading was tested by 70 children from Kindergarten 2 and Grade 1. The results show that the behavioral observations were especially useful to determine the presence of anticipated problems, while talk aloud provided information about the importance of these problems and about problems that were not anticipated. Novices encounter significantly more problems than experts, but the experts provided some important additional findings.

References

[1]
Caulton, D. A. (2001). Relaxing the homogeneity assumption in usability testing. Behaviour & Information Technology, 20, 1-7.
[2]
Crook, C. (1992). Young children's skill in using a mouse to control a graphical computer interface. Computers and Education, 19(3), 199-207.
[3]
Donker, A., & Markopoulos, P. (2002). A comparison of think-aloud, questionnaires and interviews for testing usability with children. In People and Computers XVI - Memorable Yet Invisible, Proceedings of HCI 2002, edited by X. Faulkner, J. Finlay, and F. Detienne (London: Springer), pp. 305-316.
[4]
Druin, A. (1999). Cooperative inquiry: Developing new technologies for children with children. Chi, May 1999, 592-599.
[5]
Druin, A. (2002). The Role of Children in the Design of New Technology. Behaviour and Information Technology, 21, 1-25.
[6]
Inkpen, K. (1997). Three Important Research Agendas for Educational Multimedia: Learning, Children and Gender. In Proceedings of Educational MultiMedia '97, Calgary, AB, June 1997, pp. 521-526.
[7]
Joiner, R., Messer, D., Light, P., & Littleton, K. (1998). It is Best to Point for Young Children: A Comparison of Children's Pointing and Dragging. Computers in Human Behavior, 15, 513-529.
[8]
Jones, T. (1989). Psychology of Computer Use: XVI. Effect of Computer-Pointing Devices on Children's Processing Rate. Perceptual and Motor Skills, 69, 1259-1263.
[9]
MacKenzie, I. S., Sellen, A., & Buxton, W. (1991). A comparison of input devices in elemental pointing and dragging tasks. In Proceedings of CHI'91, pp. 161-166, Seattle: ACM Press.
[10]
Phillips, J. G., & Triggs, T. J. (2001). Characteristics of cursor trajectories controlled by the computer mouse. Ergonomics, 44(5), 527-536.
[11]
Reitsma, P. (1999). Leescircus. Utrecht: ThiemeMeulenhoff.
[12]
Student computer use. (1999). The Condition of Education 1998. On-line Available: http://nces.ed.gov/pubs98/condition98/c9803a01.html.
[13]
Whisenand, T. G., & Emurian, H. H. (1999). Analysis of cursor movements with a mouse. Computers in Human Behavior, 15, 85-103.

Cited By

View all
  • (2024)Reflections on Data Collection during Toy Prototype Development in a Design Studio CourseProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659422(940-944)Online publication date: 17-Jun-2024
  • (2023)Observing the computational concept of abstraction in blind and low vision learners using the Bee-bot and Blue-botComputer Science Education10.1080/08993408.2023.2272232(1-23)Online publication date: 16-Nov-2023
  • (2019)Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability AssessmentExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356302(653-660)Online publication date: 17-Oct-2019
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
June 2004
190 pages
ISBN:1581137915
DOI:10.1145/1017833
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 June 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. children
  2. expertise
  3. observation
  4. think-aloud
  5. usability testing

Qualifiers

  • Article

Conference

IDC04
Sponsor:

Acceptance Rates

Overall Acceptance Rate 172 of 578 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)66
  • Downloads (Last 6 weeks)7
Reflects downloads up to 19 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Reflections on Data Collection during Toy Prototype Development in a Design Studio CourseProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659422(940-944)Online publication date: 17-Jun-2024
  • (2023)Observing the computational concept of abstraction in blind and low vision learners using the Bee-bot and Blue-botComputer Science Education10.1080/08993408.2023.2272232(1-23)Online publication date: 16-Nov-2023
  • (2019)Mapping Controls on a 2D User Drawn Racetracks Driving Game - An Usability AssessmentExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356302(653-660)Online publication date: 17-Oct-2019
  • (2019)A Serious Game Proposal to Reinforce Reading Comprehension in ScholarsHuman-Computer Interaction10.1007/978-3-030-37386-3_3(30-41)Online publication date: 15-Dec-2019
  • (2018)A Web-Based Interactive Tool to Reduce Childhood Obesity Risk in Urban Minority Youth: Usability Testing StudyJMIR Formative Research10.2196/formative.97472:2(e21)Online publication date: 1-Nov-2018
  • (2018)Enhancing usability using Near Field Communication for mobile applicationMATEC Web of Conferences10.1051/matecconf/201815403013154(03013)Online publication date: 28-Feb-2018
  • (2017)Usabilidade em plataforma web: de mero repositório a ambiente colaborativo de aprendizagemRevista de Estudios e Investigación en Psicología y Educación10.17979/reipe.2017.0.13.2729(187-192)Online publication date: 17-Dec-2017
  • (2016)SmallTalkProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839481(253-261)Online publication date: 14-Feb-2016
  • (2016)The effectiveness of MyFurqan for learning basic Al-Quran2016 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)10.1109/IC3e.2016.8009032(12-16)Online publication date: Oct-2016
  • (2014)Children's Creativity LabProceedings of the 2014 Workshops on Advances in Computer Entertainment Conference10.1145/2693787.2693805(1-9)Online publication date: 11-Nov-2014
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media