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Mitigating Exploitation: Indie Game Developers' Reconfigurations of Labor in Technology

Published: 29 May 2020 Publication History

Abstract

Much HCI research seeks to contribute to technological agendas that lead to more just and participative labor relations and practices, yet that research also raises concerns about forms of exploitation associated with them. In this paper, we explore how U.S. independent [indie] game developers' socio-technological practices inject forms of labor, capital, and production into the game development industry. Our findings highlight that indie game development 1) seeks to promote an alternative to business models of game development that depend on free and immaterial labor; 2) builds offline networks at different scales to develop collectives that can sustain their production; and 3) emphasizes how distributed collaboration, co-creation, and the use of free tools and middleware make game production more widely accessible. The research contributes to HCI research that seeks to explicate and mitigate emerging forms of exploitation enabled by new technologies and processes. Our critical review of indie developers' practices and strategies also extends the current conceptualization of labor and technology in CSCW.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 4, Issue CSCW1
    CSCW
    May 2020
    1285 pages
    EISSN:2573-0142
    DOI:10.1145/3403424
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 29 May 2020
    Online AM: 07 May 2020
    Published in PACMHCI Volume 4, Issue CSCW1

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    Author Tags

    1. exploitation
    2. indie game development
    3. labor
    4. technology

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    • (2024)Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game DevelopersProceedings of the ACM on Human-Computer Interaction10.1145/36771088:CHI PLAY(1-25)Online publication date: 15-Oct-2024
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