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Point Light Attenuation Without Singularity

Published: 20 August 2020 Publication History

Abstract

Point lights with an inverse-square attenuation function are commonly used in computer graphics. We present an alternative formulation of point light attenuation that treats point lights as simplified forms of spherical lights. This eliminates the singularity of the inverse-square light attenuation function and makes it easier to work with point lights in practice. We also present how the typical ad hoc modifications of the inverse-square formula can be improved based on our formulation.

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References

[1]
Miloš Hašan, Jaroslav Křivánek, Bruce Walter, and Kavita Bala. 2009. Virtual Spherical Lights for Many-light Rendering of Glossy Scenes. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2009) 28, 5, Article 143 (Dec. 2009), 6 pages. https://doi.org/10.1145/1618452.1618489
[2]
Cem Yuksel. 2019. Stochastic Lightcuts. In High-Performance Graphics (HPG 2019). The Eurographics Association. https://doi.org/10.2312/hpg.20191192

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Published In

cover image ACM Conferences
SIGGRAPH '20: ACM SIGGRAPH 2020 Talks
August 2020
152 pages
ISBN:9781450379717
DOI:10.1145/3388767
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 20 August 2020

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Author Tags

  1. Point lights
  2. light attenuation
  3. spherical lights
  4. virtual point lights

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  • Invited-talk
  • Research
  • Refereed limited

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SIGGRAPH '20
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