Point Light Attenuation Without Singularity
Abstract
Supplementary Material
References
Recommendations
Complex Luminaires: Illumination and Appearance Rendering
Simulating a complex luminaire such as a chandelier is expensive and slow, even using state-of-the-art algorithms. A more practical alternative is to use precomputation to accelerate rendering. Prior approaches cached information on an aperture surface ...
Lighting grid hierarchy for self-illuminating explosions
Rendering explosions with self-illumination is a challenging problem. Explosions contain animated volumetric light sources immersed in animated smoke that cast volumetric shadows, which play an essential role and are expensive to compute. We propose an ...
Virtual Blue Noise Lighting
We introduce virtual blue noise lighting, a rendering pipeline for estimating indirect illumination with a blue noise distribution of virtual lights. Our pipeline is designed for virtual lights with non-uniform emission profiles that are more expensive ...
Comments
Please enable JavaScript to view thecomments powered by Disqus.Information & Contributors
Information
Published In
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Check for updates
Author Tags
Qualifiers
- Invited-talk
- Research
- Refereed limited
Conference
Acceptance Rates
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 111Total Downloads
- Downloads (Last 12 months)6
- Downloads (Last 6 weeks)2
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign inFull Access
View options
View or Download as a PDF file.
PDFeReader
View online with eReader.
eReaderHTML Format
View this article in HTML Format.
HTML Format