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"Pro-Amateur"-Driven Technological Innovation: Participation and Challenges in Indie Game Development

Published: 04 January 2020 Publication History

Abstract

The phenomenon of end-user driven technological practices such as DIY making, hacking, crafting, and open design/manufacturing is shaping debates in HCI and CSCW about participatory innovation dynamics. However, prior research also reveals two limitations, namely, unequal participation in decision-making and the neglect of middle-tier "pro-amateur" end users. In this paper, we use independent [indie] game development as a case to explore the above-mentioned two key issues. Specifically, we highlight the importance of small teams, "crafting," and "democracy" in supporting and facilitating middle-tier end-users' engagement with technology. Our focus on indie game developers, an understudied group of middle-tier end users in HCI and CSCW, offers new empirical evidence of the dynamic process through which pro-amateurs can participate in technological innovation. Understanding their practices and the socio-technological challenges that they face, therefore, informs the design of more participatory technologies that both allow hobbyists' and experts' innovation and support the technological practices performed by users who are at the middle-tier. This not only promotes the democratization of technology and bottom-up innovation but also adds nuance to existing literature on end-user driven technological practices.

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 4, Issue GROUP
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    January 2020
    405 pages
    EISSN:2573-0142
    DOI:10.1145/3378060
    Issue’s Table of Contents
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    Publication History

    Published: 04 January 2020
    Published in PACMHCI Volume 4, Issue GROUP

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    Author Tags

    1. indie game development
    2. participation
    3. pro-amateur end users
    4. technological innovation

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