Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3357236.3395532acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

JeL: Breathing Together to Connect with Others and Nature

Published: 03 July 2020 Publication History

Abstract

Bio-responsive immersive Virtual Reality can transform our interactions to bring awareness to our physiological rhythms fostering connection with our bodies, each other and nature. JeL is an immersive installation that aims to foster a feeling of connection through the process of breathing synchronization. Two immersants synchronize their breathing to fuel the growth of a coral-like structure that, together with the interactions of others, populates an initially empty coral reef. JeL is designed to support an intimate connection between users and with nature, sending a message about our collective capacity to care for the environment. JeL is an installation and research platform for exploring breathing synchronization and its effect on the feeling of connection. It was well received at a digital art festival where participants were able to relax and synchronize using the installation. Reflection on our design process and observations provides insights for the development of systems that promote connection.

References

[1]
2016 AltSpaceVR. PC VR Game. (2016). https://altvr.com/
[2]
VR Chat. PC VR Game. (2017). https://www.vrchat.net/
[3]
Sun Joo Ahn, Joshua Bostick, Elise Ogle, Kristine L Nowak, Kara T McGillicuddy, and Jeremy N Bailenson. 2016. Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. Journal of Computer-Mediated Communication 21, 6 (2016), 399--419.
[4]
Sun Joo Grace Ahn, Jeremy N Bailenson, and Dooyeon Park. 2014. Short-and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior. computers in Human Behavior 39 (2014), 235--245.
[5]
Judith Amores, Xavier Benavides, and Pattie Maes. 2016. Psychicvr: Increasing mindfulness by using virtual reality and brain computer interfaces. In Proceedings of CHI 2016. ACM, 2--2.
[6]
Jakki O Bailey, Jeremy N Bailenson, June Flora, K Carrie Armel, David Voelker, and Byron Reeves. 2015. The impact of vivid messages on reducing energy consumption related to hot water use. Environment and Behavior 47, 5 (2015), 570--592.
[7]
Steve Benford, Chris Greenhalgh, Gabriella Giannachi, Brendan Walker, Joe Marshall, and Tom Rodden. 2012. Uncomfortable interactions. In Proceedings of CHI 2012. ACM, 2005--2014.
[8]
Margaret Boden. 2001. Creativity and knowledge. Creativity in education (2001), 95--102.
[9]
Guillaume Chanel and Christian Mühl. 2015. Connecting brains and bodies: applying physiological computing to support social interaction. Interacting with Computers 27, 5 (2015), 534--550.
[10]
Alice Chirico, Pietro Cipresso, David B Yaden, Federica Biassoni, Giuseppe Riva, and Andrea Gaggioli. 2017. Effectiveness of immersive videos in inducing awe: an experimental study. Scientific reports 7, 1 (2017), 1218.
[11]
Alice Chirico, Francesco Ferrise, Lorenzo Cordella, and Andrea Gaggioli. 2018. Designing awe in virtual reality: An experimental study. Frontiers in psychology 8 (2018), 2351.
[12]
Alice Chirico and David B Yaden. 2018. Awe: a self-transcendent and sometimes transformative emotion. In The function of emotions. Springer, 221--233.
[13]
Erwan Codrons, Nicolò F. Bernardi, Matteo Vandoni, and Luciano Bernardi. 2014. Spontaneous Group Synchronization of Movements and Respiratory Rhythms. PLOS ONE 9, 9 (Sept. 2014), e107538.
[14]
Char Davies and John Harrison. 1996. Osmose: towards broadening the aesthetics of virtual reality. ACM SIGGRAPH Computer Graphics 30, 4 (1996), 25--28.
[15]
Joachim Deisinger, Carolina Cruz-Neira, Oliver Riedel, and Jürgen Symanzik. 1997. The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens. In HCI (2). 881--884.
[16]
E. Delaherche, M. Chetouani, A. Mahdhaoui, C. Saint-Georges, S. Viaux, and D. Cohen. 2012. Interpersonal Synchrony: A Survey of Evaluation Methods across Disciplines. IEEE Transactions on Affective Computing 3, 3 (July 2012), 349--365.
[17]
John Desnoyers-Stewart, Ekaterina R Stepanova, Philippe Pasquier, and Bernhard E. Riecke. 2019. JeL: Synchronization through breath in Virtual Reality for increased social connectedness. In Extended Abstracts of CHI 2019 (Glasgow).
[18]
John Desnoyers-Stewart, Ekaterina R. Stepanova, Bernhard E. Riecke, and Patrick Pennefather. 2020. Body RemiXer: Extending Bodies to Stimulate Social Connection in an Immersive Installation. In ACM SIGGRAPH 2020 Art Gallery. 1--8.
[19]
Suzanne Dikker, Sean Montgomery, and Suzan Tunca. 2019. Using Synchrony-Based Neuro feedback in Search of Human Connectedness. In Brain Art. Springer, 161--206.
[20]
Melissa Ellamil, Josh Berson, and Daniel S. Margulies. 2016. Influences on and Measures of Unintentional Group Synchrony. Frontiers in Psychology 7 (nov 2016).
[21]
John Freeman, Jose Rivas, Julia Goldman, and Matheus deCarvalho Souza. 2016. Procedurally Generated Coral. (2016). https://www.cs.williams.edu/~morgan/cs371-f16/gallery/4-midterm/coral/report.md.html
[22]
Jérémy Frey, May Grabli, Ronit Slyper, and Jessica R. Cauchard. 2018. Breeze: Sharing Biofeedback through Wearable Technologies. In Proceedings of CHI 2018. Montreal QC, Canada, 1--12.
[23]
Andrea Gaggioli, Luis E. Velez Quintero, Mónica Cameirão, Pietro Cipresso, Alice Chirico, Giuseppe Riva, and Sergi Bermúdez-Badia. 2017. The Emotional Labyrinth: Physiologically-Adaptive Procedural Content Generation for Emotional Self-Regulation Training in Virtual Reality. In 3rd Annual Innovations in Psychiatry and Behavioral Health: Virtual Reality and Behavior Change. poster.
[24]
Stefan Gradl, Markus Wirth, Tobias Zillig, and Bjoern M Eskofier. 2018. Visualization of heart activity in virtual reality: A biofeedback application using wearable sensors. In Wearable and Implantable Body Sensor Networks (BSN), 2018 IEEE 15th International Conference on. IEEE, 152--155.
[25]
Diane Gromala, Xin Tong, Amber Choo, Mehdi Karamnejad, and Chris D. Shaw. 2015. The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management. In Proceedings of CHI 2015. ACM, Seoul, Republic of Korea, 521--524.
[26]
Chad Harms and Frank Biocca. 2004. Internal Consistency and Reliability of the Networked Minds Social Presence Measure. In Seventh Annual International Workshop: Presence 2004, M. Alcaniz and B. Rey (Eds.).
[27]
Marc Hassenzahl, Stephanie Heidecker, Kai Eckoldt, Sarah Diefenbach, and Uwe Hillmann. 2012. All you need is love: Current strategies of mediating intimate relationships through technology. ACM Transactions on Computer-Human Interaction (TOCHI) 19, 4 (2012), 30.
[28]
Mariam Hassib, Daniel Buschek, Pawel W Wozniak, and Florian Alt. 2017. HeartChat: Heart rate augmented mobile chat to support empathy and awareness. In Proceedings of CHI 2017. ACM, 2239--2251.
[29]
Jonathan L. Helm, Jonas G. Miller, Sarah Kahle, Natalie R. Troxel, and Paul D. Hastings. 2018. On Measuring and Modeling Physiological Synchrony in Dyads. Multivariate Behavioral Research 53, 4 (July 2018), 521--543.
[30]
Scott F. Heron, C. Mark Eakin, and Fanny Douvere. 2017. Impacts of Climate Change on World Heritage Coral Reefs. Technical Report. UNESCO, Paris. 16 pages. http://whc.unesco.org/en/news/1676/
[31]
Joe Hinds and Paul Sparks. 2008. Engaging with the natural environment: The role of affective connection and identity. Journal of environmental psychology 28, 2 (2008), 109--120.
[32]
Michael J Hove and Jane L Risen. 2009. It's all in the timing: Interpersonal synchrony increases affiliation. Social Cognition 27, 6 (2009), 949--960.
[33]
Noura Howell, Laura Devendorf, Rundong (Kevin) Tian, Tomás Vega Galvez, Nan-Wei Gong, Ivan Poupyrev, Eric Paulos, and Kimiko Ryokai. 2016. Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance. In Proceedings of DIS 2016. ACM, Brisbane, Australia, 865--870.
[34]
Dacher Keltner and Jonathan Haidt. 2003. Approaching awe, a moral, spiritual, and aesthetic emotion. Cognition and emotion 17, 2 (2003), 297--314.
[35]
Jamie Kift and E Mark Williams. 2007. The respiratory time and flow profile at volitional exercise termination. Journal of sports sciences 25, 14 (2007), 1599--1606.
[36]
Joohan Kim. 2001. Phenomenology of digital-being. Human studies 24, 1--2 (2001), 87--111.
[37]
Jina Kim, Young-Woo Park, and Tek-Jin Nam. 2015. Breathing Frame: An Inflatable Frame for Remote Breath Signal Sharing. In Proceedings of TEI '14. ACM, Stanford, California, USA, 109--112.
[38]
Alexandra Kitson, Elizabeth Buie, Ekaterina R Stepanova, Alice Chirico, Bernhard E Riecke, and Andrea Gaggioli. 2019. Transformative experience design: designing with interactive technologies to support transformative experiences. In Extended Abstracts of CHI 2019. 1--5.
[39]
Alexandra Kitson, Mirjana Prpa, and Bernhard E Riecke. 2018. Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations. Frontiers in psychology 9 (2018).
[40]
Martijn JL Kors, Gabriele Ferri, Erik D Van Der Spek, Cas Ketel, and Ben AM Schouten. 2016. A breathtaking journey. On the design of an empathy-arousing mixed-reality game. In Proceedings of CHI PLAY 2016. ACM, 91--104.
[41]
Martin Lang, Vladimír Bahna, John H Shaver, Paul Reddish, and Dimitris Xygalatas. 2017. Sync to link: Endorphin-mediated synchrony effects on cooperation. Biological psychology 127 (2017), 191--197.
[42]
Jaron Lanier. 2017. Dawn of the new everything: encounters with reality and virtual reality. New York: Henry Holt and Company.
[43]
Jacques Launay, Roger T Dean, and Freya Bailes. 2013. Synchronization can influence trust following virtual interaction. Experimental psychology (2013).
[44]
Michael R Levenson, Patricia A Jennings, Carolyn M Aldwin, and Ray W Shiraishi. 2005. Self-transcendence: Conceptualization and measurement. The International Journal of Aging and Human Development 60, 2 (2005), 127--143.
[45]
Jeff Levin and Lea Steele. 2005. The transcendent experience: conceptual, theoretical, and epidemiologic perspectives. Explore 1, 2 (2005), 89--101.
[46]
Hong Li, Jonna Häkkilä, and Kaisa Väänänen. 2018. Review of unconventional user interfaces for emotional communication between long-distance partners. In Proceedings of Mobile HCI 2018. ACM, 18.
[47]
Rafael Lozano-Hemmer. 2015. Pulse Corniche. http://www.lozano-hemmer.com/pulse_corniche.php. (2015).
[48]
Anna Macaranas, Alissa N Antle, and Bernhard E Riecke. 2015. What is intuitive interaction? balancing users' performance and satisfaction with natural user interfaces. Interacting with Computers 27, 3 (2015), 357--370.
[49]
S. G. Mallat. 1989. A theory for multiresolution signal decomposition: the wavelet representation. IEEE Transactions on Pattern Analysis and Machine Intelligence 11, 7 (July 1989), 674--693.
[50]
David Matthew Markowitz, Rob Laha, Brian P Perone, Roy D Pea, and Jeremy N Bailenson. 2018. Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change. Frontiers in Psychology 9 (2018), 2364.
[51]
Kerry L Marsh, Michael J Richardson, and Richard C Schmidt. 2009. Social connection through joint action and interpersonal coordination. Topics in Cognitive Science 1, 2 (2009), 320--339.
[52]
Aidan McInerny. 2015. 3D L-System. (2015). https://www.csh.rit.edu/~aidan/portfolio/3DLSystems.shtml
[53]
Radomir Mech and Przemyslaw Prusinkiewicz. 1996. Visual Models of Plants Interacting with Their Environment.
[54]
Maurice Merleau-Ponty. 1964. The philosopher and his shadow, in signs. Trans. Richard C. McCleary. Evanston: Northwestern University Press (1964).
[55]
Claudia E. Mills. 2009. Bioluminescence and other factoids about Aequorea, a hydromedusa. http://faculty.washington.edu/cemills/Aequorea.html. (2009).
[56]
Hyeryung Christine Min and Tek-Jin Nam. 2014. Biosignal sharing for affective connectedness. In Extended Abstracts of CHI 2014. ACM, 2191--2196.
[57]
Panagiotis Mitkidis, John J McGraw, Andreas Roepstorff, and Sebastian Wallot. 2015. Building trust: Heart rate synchrony and arousal during joint action increased by public goods game. Physiology & behavior 149 (2015), 101--106.
[58]
Stuart Moran, Nils Jäger, Holger Schnädelbach, and Kevin Glover. 2016. ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices. Personal and Ubiquitous Computing 20, 2 (apr 2016), 261--275.
[59]
Viktor Müller and Ulman Lindenberger. 2011. Cardiac and respiratory patterns synchronize between persons during choir singing. PloS one 6, 9 (2011), e24893.
[60]
Elizabeth K Nisbet, John M Zelenski, and Steven A Murphy. 2009. The nature relatedness scale: Linking individuals' connection with nature to environmental concern and behavior. Environment and behavior 41, 5 (2009), 715--740.
[61]
François Pachet. 2004. On the Design of a Musical Flow Machine. In A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Environments, Mario Tokoro and Luc Steels (Eds.). IOS Press, Amsterdam, 111--134.
[62]
Richard V Palumbo, Marisa E Marraccini, Lisa L Weyandt, Oliver Wilder-Smith, Heather A McGee, Siwei Liu, and Matthew S Goodwin. 2017. Interpersonal autonomic physiology: A systematic review of the literature. Personality and Social Psychology Review 21, 2 (2017), 99--141.
[63]
Avinash Parnandi, Beena Ahmed, Eva Shipp, and Ricardo Gutierrez-Osuna. 2013. Chill-Out: Relaxation training through respiratory biofeedback in a mobile casual game. In International Conference on Mobile Computing, Applications, and Services. Springer, 252--260.
[64]
Rakesh Patibanda, Jonathan Duckworth Florian 'Floyd' Mueller, and Matevz Leskovsek. 2016. BreathSenses: Classification of Digital Breathing Games. ACM TOCHI (2016), 1--5.
[65]
Rakesh Patibanda, Florian 'Floyd' Mueller, Matevz Leskovsek, and Jonathan Duckworth. 2017. Life Tree: Understanding the Design of Breathing Exercise Games. In Proceedings of CHI PLAY 2017. ACM, Amsterdam, The Netherlands, 19--31.
[66]
Daniel Pimentel, Sri Kalyanaraman, and Shiva Halan. 2018. Bigger is Better: A VR Penguin Rehabilitation Simulation to Study Animal Conservation Behaviors. In 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 1--9.
[67]
Jenny Preece. 2015. Interaction design: beyond human-computer interaction/Preece, Rogers, Sharp. (fourth edition. ed.). John Wiley & Sons Ltd, Chichester, West Sussex.
[68]
Mirjana Prpa, Thecla Schiphorst, Kivanç Tatar, and Philippe Pasquier. 2018. Respire: a Breath Away from the Experience in Virtual Environment. In Extended Abstracts of CHI 2018. Montreal QC, Canada, 1--6.
[69]
Mirjana Prpa, Ekaterina R. Stepanova, Thecla Schiphorst, Bernhard E. Riecke, and Philippe Pasquier. 2020. Inhaling and Exhaling: How Technologies Can Perceptually Extend our Breath Awareness. In Proceedings of CHI 2020 (Honolulu). ACM, Honolulu, USA, 1--10.
[70]
Przemyslaw Prusinkiewicz and Aristid Lindenmayer. 1990. The Algorithmic Beauty of Plants. Springer-Verlag, New York.
[71]
Denise Quesnel and Bernhard E Riecke. 2018. Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Frontiers in Psychology 9 (2018), 2158.
[72]
Paul Reddish, Ronald Fischer, and Joseph Bulbulia. 2013. Let's dance together: synchrony, shared intentionality and cooperation. PloS one 8, 8 (2013), e71182.
[73]
Paul Reddish, Eddie MW Tong, Jonathan Jong, Jonathan A Lanman, and Harvey Whitehouse. 2016. Collective synchrony increases prosociality towards non-performers and outgroup members. British Journal of Social Psychology 55, 4 (2016), 722--738.
[74]
Miriam Rennung and Anja S Göritz. 2016. Prosocial consequences of interpersonal synchrony. Zeitschrift für Psychologie (2016).
[75]
Michael J Richardson, Kerry L Marsh, Robert W Isenhower, Justin RL Goodman, and Richard C Schmidt. 2007. Rocking together: Dynamics of intentional and unintentional interpersonal coordination. Human movement science 26, 6 (2007), 867--891.
[76]
Giuseppe Riva, Rosa M Baños, Cristina Botella, Fabrizia Mantovani, and Andrea Gaggioli. 2016. Transforming experience: the potential of augmented reality and virtual reality for enhancing personal and clinical change. Frontiers in psychiatry 7 (2016), 164.
[77]
Lucas Rizzotto. 2018. Where Thoughts Go. http://WhereThoughtsGo.Me/. (2018).
[78]
Naomi B Robbins, Richard M Heiberger, and others. 2011. Plotting Likert and other rating scales. In Proceedings of the 2011 Joint Statistical Meeting. 1058--1066.
[79]
Raquel Breejon Robinson, Elizabeth Reid, Ansgar E Depping, Regan Mandryk, James Collin Fey, and Katherine Isbister. 2019. 'In the Same Boat': A Game of Mirroring Emotions for Enhancing Social Play. In Extended Abstracts of CHI 2019. ACM, INT011.
[80]
Joan Sol Roo, Renaud Gervais, Jeremy Frey, and Martin Hachet. 2017. Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness. ACM, 1459--1470.
[81]
Thecla Schiphorst. 2006. Breath, skin and clothing: Using wearable technologies as an interface into ourselves. International Journal of Performance Arts and Digital Media 2, 2 (Jan. 2006), 171--186.
[82]
Holger Schnädelbach, Ainojie Irune, David Kirk, Kevin Glover, and Patrick Brundell. 2012. ExoBuilding: physiologically driven adaptive architecture. ACM Transactions on Computer-Human Interaction (TOCHI) 19, 4 (2012), 1--22.
[83]
P Wesley Schultz and Jennifer Tabanico. 2007. Self, identity, and the natural environment: exploring implicit connections with nature 1. Journal of Applied Social Psychology 37, 6 (2007), 1219--1247.
[84]
Mark S Schwartz and Frank Andrasik. 2017. Biofeedback: A practitioner's guide. Guilford Publications.
[85]
Ameneh Shamekhi and Timothy Bickmore. 2015. Breathe with Me: A Virtual Meditation Coach. In Intelligent Virtual Agents (Lecture Notes in Computer Science), Willem-Paul Brinkman, Joost Broekens, and Dirk Heylen (Eds.). Springer International Publishing, 279--282.
[86]
Chris D. Shaw, Diane Gromala, and A. Fleming Seay. 2007. The Meditation Chamber: Enacting Autonomic Senses. In Proceedings of ENACTIVE/07. Grenoble, France.
[87]
Mel Slater and Maria V Sanchez-Vives. 2016. Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI 3 (2016), 74.
[88]
Tobias Sonne and Mads Møller Jensen. 2016. Chillfish: A respiration game for children with adhd. In Proceedings of TEI 2016. ACM, 271--278.
[89]
Florian Soyka, Markus Leyrer, Joe Smallwood, Chris Ferguson, Bernhard E Riecke, and Betty J Mohler. 2016. Enhancing stress management techniques using virtual reality. In Proceedings of the ACM Symposium on Applied Perception. ACM, 85--88.
[90]
Jennifer E Stellar, Amie M Gordon, Paul K Piff, Daniel Cordaro, Craig L Anderson, Yang Bai, Laura A Maruskin, and Dacher Keltner. 2017. Self-transcendent emotions and their social functions: Compassion, gratitude, and awe bind us to others through prosociality. Emotion Review 9, 3 (2017), 200--207.
[91]
Ekaterina Rouslanovna Stepanova, Denise Quesnel, and Bernhard E Riecke. 2019. Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness? Frontiers in Digital Humanities 6 (2019), 9.
[92]
Jonathan Steuer. 1992. Defining virtual reality: Dimensions determining telepresence. Journal of communication 42, 4 (1992), 73--93.
[93]
StoryUp. 2018. Helium XR. https://www.tryhealium.com/. (2018).
[94]
Xiaotian Sun and Kiyoshi Tomimatsu. 2017. Breath Is to Be Perceived - Breathing Signal Sharing Involved in Remote Emotional Communication. In Distributed, Ambient and Pervasive Interactions (Lecture Notes in Computer Science), Norbert Streitz and Panos Markopoulos (Eds.). Springer International Publishing, 472--481.
[95]
Bronwyn Tarr, Mel Slater, and Emma Cohen. 2018. Synchrony and social connection in immersive Virtual Reality. Scientific Reports 8, 1 (dec 2018).
[96]
Tamiko Thiel. 2018. Unexpected Growth. https://www.tamikothiel.com/unexpectedgrowth/index.html. (2018).
[97]
Gerard J. Totora and Sandra Reynolds Grabowski. 2003. Principles of anatomy and physiology (10th ed.). John Wiley & Sons, New York.
[98]
Piercarlo Valdesolo and David DeSteno. 2011. Synchrony and the social tuning of compassion. Emotion 11, 2 (2011), 262.
[99]
Piercarlo Valdesolo, Jennifer Ouyang, and David DeSteno. 2010. The rhythm of joint action: Synchrony promotes cooperative ability. Journal of Experimental Social Psychology 46, 4 (2010), 693--695.
[100]
Marieke Van Rooij, Adam Lobel, Owen Harris, Niki Smit, and Isabela Granic. 2016. DEEP: A biofeedback virtual reality game for children at-risk for anxiety. In Extended Abstracts of CHI 2016. 1989--1997.
[101]
Jay Vidyarthi, Bernhard E Riecke, and Diane Gromala. 2012. Sonic Cradle: designing for an immersive experience of meditation by connecting respiration to music. In Proceedings of DIS 2012. ACM, 408--417.
[102]
Wouter Walmink, Danielle Wilde, and Florian 'Floyd' Mueller. 2014a. Displaying heart rate data on a bicycle helmet to support social exertion experiences. In Proceedings of TEI 2014. ACM, 97--104.
[103]
Wouter Walmink, Danielle Wilde, and Florian 'Floyd' Mueller. 2014b. Displaying heart rate data on a bicycle helmet to support social exertion experiences. In Proceedings of TEI 2014. ACM, 97--104.
[104]
Maria Yablonia. 2015. portfolio | Corals. (2015). https://www.mariayablonina.com/corals
[105]
David Bryce Yaden, Jonathan Haidt, Ralph W Hood Jr, David R Vago, and Andrew B Newberg. 2017. The varieties of self-transcendent experience. Review of General Psychology 21, 2 (2017), 143.

Cited By

View all
  • (2024)Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic CushionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633384(1-19)Online publication date: 11-Feb-2024
  • (2024)DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in ChildrenExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651069(1-7)Online publication date: 11-May-2024
  • (2024)ExBreath: Explore the Expressive Breath System as Nonverbal Signs towards Semi-unintentional ExpressionExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650870(1-7)Online publication date: 11-May-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
DIS '20: Proceedings of the 2020 ACM Designing Interactive Systems Conference
July 2020
2264 pages
ISBN:9781450369749
DOI:10.1145/3357236
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 July 2020

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. bioresponsive systems
  2. breathing biofeedback
  3. ecopsychology
  4. feeling of connection
  5. generative systems
  6. installation art
  7. interpersonal synchronization
  8. virtual reality

Qualifiers

  • Research-article

Funding Sources

  • Simon Fraser University/Small SSHRC
  • Social Sciences and Humanities Research Council of Canada

Conference

DIS '20
Sponsor:
DIS '20: Designing Interactive Systems Conference 2020
July 6 - 10, 2020
Eindhoven, Netherlands

Acceptance Rates

Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)198
  • Downloads (Last 6 weeks)27
Reflects downloads up to 19 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic CushionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633384(1-19)Online publication date: 11-Feb-2024
  • (2024)DragonIce, an Initial Full-Body Mixed Reality Experience to Facilitate Interpersonal Synchrony in ChildrenExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651069(1-7)Online publication date: 11-May-2024
  • (2024)ExBreath: Explore the Expressive Breath System as Nonverbal Signs towards Semi-unintentional ExpressionExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650870(1-7)Online publication date: 11-May-2024
  • (2024)Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy BuildingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642821(1-19)Online publication date: 11-May-2024
  • (2024)Stairway to Heaven: A Gamified VR Journey for Breath AwarenessProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641986(1-19)Online publication date: 11-May-2024
  • (2024)Mind-Body TaoRelax: Relieving Stress Through Immersive Virtual Reality Relaxation Training in a Taoist Atmosphere2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00150(707-708)Online publication date: 16-Mar-2024
  • (2024)VR Blowing: A Physically Plausible Interaction Method for Blowing Air in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323847830:7(3680-3692)Online publication date: Jul-2024
  • (2024)Enhancing interoceptive sensibility through exteroceptive–interoceptive sensory substitutionScientific Reports10.1038/s41598-024-63231-414:1Online publication date: 27-Jun-2024
  • (2024)A context-dependent model of resilient functioning after childhood maltreatment—the case for flexible biobehavioral synchronyTranslational Psychiatry10.1038/s41398-024-03092-714:1Online publication date: 27-Sep-2024
  • (2024)Towards Digital Zen: A Systematic Review of Emerging Digital Interventions for Mental WellnessProceedings of the Future Technologies Conference (FTC) 2024, Volume 310.1007/978-3-031-73125-9_7(93-114)Online publication date: 8-Nov-2024
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media