Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3290605.3300347acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Open access

On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog

Published: 02 May 2019 Publication History

Abstract

How humans use computers has evolved from human-machine interfaces to human-human computer mediated communication. Whilst the field of animal-computer interaction has roots in HCI, technology developed in this area currently only supports animal-computer communication. This design fiction paper presents animal-animal connected interfaces, using dogs as an instance. Through a co-design workshop, we created six proposals. The designs focused on what a dog internet could look like and how interactions might be presented. Analysis of the narratives and conceived designs indicated that participants' concerns focused around asymmetries within the interaction. This resulted in the use of objects seen as familiar to dogs. This was conjoined with interest in how to initiate and end interactions, which was often achieved through notification systems. This paper builds upon HCI methods for unconventional users, and applies a design fiction approach to uncover key questions towards the creation of animal-to-animal interfaces.

Supplementary Material

MP4 File (paper117.mp4)

References

[1]
Joelle Alcaidinho, Giancarlo Valentin, Gregory D. Abowd, and Melody Jackson. 2016. Training collar-sensed gestures for canine communication. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI '16). ACM, New York, NY, USA, Article 17, 4 pages.
[2]
Mats Amundin, Josefin Starkhammar, Mikael Evander, Monica Almqvist, Kjell Lindström and Hans W. Persson. 2008. An echolocation visualization and interface system for dolphin research. The Journal of the Acoustical Society of America. 123, 2. 1188--1194.
[3]
Fredrik Aspling and Oskar Juhlin. 2017. Theorizing animal-computer interaction as machinations. Int. J. Hum.-Comput. Stud. 98, C (February 2017), 135--149.
[4]
Mark Blythe. 2014. Research through design fiction: narrative in real and imaginary abstracts. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 703--712.
[5]
Ceara Byrne, Larry Freil, Thad Starner, and Melody Moore Jackson. 2017. A Method to Evaluate Haptic Interfaces for Working Dogs. Int. J. Hum. Comput. Stud. 2017, 98, 196-- 207.
[6]
Marcus Carter, Sarah Webber, and Sally Sherwen. 2015. Naturalism and ACI: augmenting zoo enclosures with digital technology. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, Article 61, 5 pages.
[7]
Luiz Henrique C.B. Cavalcanti, Alita Pinto, Jed R. Brubaker, and Lynn S. Dombrowski. 2017. Media, Meaning, and Context Loss in Ephemeral Communication Platforms: A Qualitative Investigation on Snapchat. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '17). ACM, New York, NY, USA, 1934--1945.
[8]
Nick Couldry. 2012. Media, Society, World: Social Theory and Digital Media Practice. London: Polity Press. p. 2. ISBN 9780745639208.
[9]
Anthony Dunne and Fiona Raby. 2013. Speculative everything: design, fiction, and social dreaming. MIT press.
[10]
Larry Freil, Ceara Byrne, Giancarlo Valentin, Clint Zeagler, David Roberts, Thad Starner, and Melody Jackson. 2017. Canine-Centered Computing. Foundations and Trends® in Human--Computer Interaction. 10, 2. 87--164.
[11]
Fiona French, Clara Mancini, and Helen Sharp. 2015. Designing Interactive Toys for Elephants. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 523--528.
[12]
Annika Geurtsen, Maarten .H. Lamers and Marcel .J.M. Schaaf. 2015. Interactive Digital Gameplay Can Lower Stress Hormone Levels in Home Alone Dogs: A Case for Animal Welfare Informatics. In 14th International Conference on Entertainment Computing (ICEC 2015). 238 -251.
[13]
Jennifer Golbeck and Carman Neustaedter. 2012. Pet video chat: monitoring and interacting with dogs over distance. In CHI '12 Extended Abstracts on Human Factors in Computing Systems (CHI EA '12). ACM, New York, NY, USA, 211--220.
[14]
Ilyena Hirskyj-Douglas, Janet C. Read, and Brendan Cassidy. 2017. A dog centred approach to the analysis of dogs' interactions with media on TV screens. Int. J. Hum.-Comput. Stud. 98, C (February 2017), 208--220.
[15]
Ilyena Hirskyj-Douglas, Patricia Pons, Janet C. Read and Javier Jaen. 2018. Seven Years after the Manifesto: Literature Review and Research Directions for Technologies in Animal Computer Interaction. Multimodal Technologies and Interaction.2, 2.
[16]
Ilyena Hirskyj-Douglas, Janet C. Read, Brendan Cassidy. 2015. Doggy Ladder of Participation. British Human Computer Interaction (BHCI). Animal Computer Interaction.
[17]
Ilyena Hirskyj-Douglas, Hulan Luo and Janet C. Read. 2014. Is My Dog Watching TV? In Proceedings of the NordiCHI'14-Workshop on Animal-Computer Interaction (ACI): Pushing Boundaries beyond "Human", Helsinki, Finland.
[18]
Ilyena Hirskyj-Douglas and Janet C. Read. 2018. DoggyVision: Examining how Dogs (Canis Lupus Familiaris) Interact with Media Using a Dog Driven Proximity Tracker Device. Anim. Behav. Cognit. 2018. 5, 4.
[19]
Melody Moore Jackson, Clint Zeagler, Giancarlo Valentin, Alex Martin, Vincent Martin, Adil Delawalla, Wendy Blount, Sarah Eiring, Ryan Hollis, Yash Kshirsagar, and Thad Starner. 2013. FIDO - facilitating interactions for dogs with occupations: wearable dog-activated interfaces. In Proceedings of the 2013 International Symposium on Wearable Computers (ISWC '13). ACM, New York, NY, USA, 81--88.
[20]
Olivia Johnston-Wilder, Clara Mancini, Brendan Aengenheister, Joe Mills, Rob Harris, and Claire Guest. 2015. Sensing the shape of canine responses to cancer. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, Article 63, 4 pages.
[21]
Ida Kathrine Hammeleff Jørgensen and Hanna Wirman. 2016. Multispecies methods, technologies for play. Digital Creativity, 27, 1. 37--51. Vancouver.
[22]
Admela Jukan, Xavi Masip-Bruin, and Nina Amla. 2017. Smart Computing and Sensing Technologies for Animal Welfare: A Systematic Review. ACM Comput. Surv. 50, 1, Article 10 (April 2017), 27 pages.
[23]
Hiroki Kobayashi, Kana Muramatsu, Junya Okuno, Kazuhiko Nakamura, Akio Fujiwara, and Kaoru Saito. 2015. Playful rocksalt system: animal-computer interaction design in wild environments. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, Article 62, 4 pages.
[24]
Shaun Lawson, Ben Kirman, and Conor Linehan. 2016. Power, participation, and the dog internet. Interactions 23, 4 (June 2016), 37--41.
[25]
Ping Lee, David Cheok, Soon James, Lyn Debra, Wen Jie, Wang Chuang, and Farzam Farbiz. 2006. A mobile pet wearable computer and mixed reality system for human--poultry interaction through the internet. Personal Ubiquitous Comput. 10, 5 (July 2006), 301--317.
[26]
Germain Lemasson, Dominique Duhaut, and Sylvie Pesty. 2015. Dog: Can You Feel It? HCI'15. England.
[27]
Joseph Lindley and Paul Coulton. 2015. Back to the future: 10 years of design fiction. In Proceedings of the 2015 British HCI Conference (British HCI '15). ACM, New York, NY, USA, 210--211.
[28]
Andrés Lucero, Kirsikka Vaajakallio, and Peter Dalsgaard. 2012. The dialogue-labs method: process, space and materials as structuring elements to spark dialogue in co- design events. CoDesign 8, 1 (2012), 1--23.
[29]
Clara Mancini. 2013. Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 2227--2236.
[30]
Clara Mancini and Jussi Lehtonen. 2018. The Emerging Nature of Participation in Multispecies Interaction Design. In Proceedings of the 2018 Designing Interactive Systems Conference (DIS '18). ACM, New York, NY, USA, 907--918.
[31]
Sean Mealin, Marc Foster, Katherine Walker, Sherrie Yushak, Barbara Sherman, Alper Bozkurt, and David L. Roberts. 2017. Creating an Evaluation System for Future Guide Dogs: A Case Study of Designing for Both Human and Canine Needs. In Proceedings of the Fourth International Conference on Animal-Computer Interaction (ACI2017). ACM, New York, NY, USA, Article 13, 6 pages.
[32]
Aske Mottelson and Kasper Hornbæk. 2017. Virtual reality studies outside the laboratory. In Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST '17). ACM, New York, NY, USA, Article 9, 10 pages.
[33]
Ann Morrison, Rune Heide Møller, Cristina Manresa-Yee, and Neda Eshraghi. 2016. The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI '16). ACM, New York, NY, USA, Article 4, 10 pages.
[34]
Steve North. 2017. Hey, where's my hay?: design fictions in horse-computer interaction. In Proceedings of the Fourth International Conference on Animal-Computer Interaction (ACI2017). ACM, New York, NY, USA, Article 17, 5 pages.
[35]
Steve North, Carol Hall, Amanda Roshier and Clara Mancini. 2015, July. HABIT: Horse automated behaviour identification tool: A position paper. BCS.
[36]
Patrizia Paci, Clara Mancini, and Blaine A. Price. 2016. Designing for wearability in animal biotelemetry. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI '16). ACM, New York, NY, USA, Article 13, 4 pages.
[37]
Anaïs Racca, Eleonora Amadei, Séverine Ligout, Kun Guo, Kerstin Meints and Daniel Mills. 2010. Discrimination of Human and Dog Faces and Inversion Responses in Domestic Dogs (Canis Familiaris). Anim. Cogn. 2010. 13. 525--533.
[38]
Janet C. Read and S. MacFarlane. 2006. Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In Proceedings of the 2006 conference on Interaction design and children (IDC '06). ACM, New York, NY, USA, 81--88.
[39]
Benjamin I. Resner. 2001. Rover@Home: Computer Mediated Remote Interaction between Humans and Dogs. Master's Thesis, Massachusetts Institute of Technology, Cambridge, MA, USA, 2001.
[40]
Charlotte L. Robinson, Clara Mancini, Janet van der Linden, Claire Guest, and Robert Harris. 2014. Canine-centered interface design: supporting the work of diabetes alert dogs. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 3757--3766.
[41]
Alexandre Pongrácz Rossi, Sarah Rodriguez, and Cassia Rabelo Cardoso dos Santos. 2016. A dog using skype. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI '16). ACM, New York, NY, USA, Article 10, 4 pages.
[42]
Patrick C. Shih and Christena Nippert-Eng. 2016. From Quantified Self to Quantified Other: Engaging the Public on Promoting Animal Well-being ACM Classification Keywords. ACM Conference on Human Factors in Computing Systems: Workshop on HCI Goes to the Zoo.
[43]
Scott Smith. 2016. Insights: Scott Smith. Medium. Design Friction.
[44]
Sanni Somppi, Heini Törnqvist, Laura Hänninen, Christina Krause, and Outi Vainio. 2012. Dogs Do Look at Images: Eye Tracking in Canine Cognition Research. Anim. Cognition. 15. 163--174.
[45]
Roger Thomas Kok Cheun Tan, Adrian David Cheok, Roshan Lalintha Peiris, I.J.O. Wijesena, Derek Bing Siang Tan, Karthik Raveendra, Khanh Dung Thi Nguyen, Yin Ping Sen, and Elvin Zhiwen Yio. 2007. Computer game for small pets and humans. In Proceedings of the 6th international conference on Entertainment Computing (ICEC'07), Lizhuang Ma, Matthias Rauterberg, and Ryohei Nakatsu (Eds.). Springer-Verlag, Berlin, Heidelberg, 28--38.
[46]
Katriina Tiira, Osomo Hakosalo, L.auri Kareinen, Anne Thomas, Anna Hielm-Björkman, Catherine Escriou, Paul Arnold, and Hannes Lohi. 2012. Environmental effects on compulsive tail chasing in dogs. PloS one. 7, 7.
[47]
Giancarlo Valentin, Joelle Alcaidinho, Ayanna Howard, Melody M. Jackson, and Thad Starner. 2015. Towards a canine-human communication system based on head gestures. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (ACE '15). ACM, New York, NY, USA, Article 65, 9 pages.
[48]
Sarah Webber, Marcus Carter, Sally Sherwen, Wally Smith, Zaher Joukhadar, and Frank Vetere. 2017. Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 6075--6088.
[49]
Michelle Westerlaken and Stefano Gualeni. 2016. Becoming with: towards the inclusion of animals as participants in design processes. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI '16). ACM, New York, NY, USA, Article 1, 10 pages.
[50]
Hanna Wirman. 2014. Games for/with strangers-Captive orangutan (pongo pygmaeus) touch screen play. Antennae.
[51]
Shelten Gee Jao Yuen, James Park, and Atiyeh Ghoreyshi. 2017. User identification via motion and heartbeat waveform data. U.S. Patent 9,693,711.
[52]
Clint Zeagler, Jay Zuerndorfer, Andrea Lau, Larry Freil, Scott Gilliland, Thad Starner, and Melody Moore Jackson. 2016. Canine computer interaction: towards designing a touchscreen interface for working dogs. In Proceedings of the Third International Conference on Animal-Computer Interaction (ACI '16). ACM, New York, NY, USA, Article 2, 5 pages.

Cited By

View all
  • (2024)No More Angry Birds: Investigating Touchscreen Ergonomics to Improve Tablet-Based Enrichment for ParrotsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642119(1-16)Online publication date: 11-May-2024
  • (2024)Call of the Wild Web: Comparing Parrot Engagement in Live vs. Pre-Recorded Video CallsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641938(1-14)Online publication date: 11-May-2024
  • (2024)Screen interaction behavior in companion dogs: Results from a dog owner surveyApplied Animal Behaviour Science10.1016/j.applanim.2023.106151270(106151)Online publication date: Jan-2024
  • Show More Cited By

Index Terms

  1. On the Internet, Nobody Knows You're a Dog... Unless You're Another Dog

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    9077 pages
    ISBN:9781450359702
    DOI:10.1145/3290605
    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike International 4.0 License.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 May 2019

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. animal internet
    2. animal-computer interaction
    3. design fiction
    4. dog-computer interaction

    Qualifiers

    • Research-article

    Conference

    CHI '19
    Sponsor:

    Acceptance Rates

    CHI '19 Paper Acceptance Rate 703 of 2,958 submissions, 24%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)737
    • Downloads (Last 6 weeks)70
    Reflects downloads up to 24 Sep 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)No More Angry Birds: Investigating Touchscreen Ergonomics to Improve Tablet-Based Enrichment for ParrotsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642119(1-16)Online publication date: 11-May-2024
    • (2024)Call of the Wild Web: Comparing Parrot Engagement in Live vs. Pre-Recorded Video CallsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641938(1-14)Online publication date: 11-May-2024
    • (2024)Screen interaction behavior in companion dogs: Results from a dog owner surveyApplied Animal Behaviour Science10.1016/j.applanim.2023.106151270(106151)Online publication date: Jan-2024
    • (2023)Dogs Need Friends Too: Unleashing the Potential of Dog Wearables in Enhancing Canine Social Well-BeingProceedings of the Tenth International Conference on Animal-Computer Interaction10.1145/3637882.3637892(1-5)Online publication date: 4-Dec-2023
    • (2023)Hum-ble Beginnings: Developing Touch- and Proximity-Input-Based Interfaces for Zoo-Housed Giraffes’ Audio EnrichmentProceedings of the ACM on Human-Computer Interaction10.1145/36264707:ISS(175-197)Online publication date: 1-Nov-2023
    • (2023)Birds of a Feather Video-Flock Together: Design and Evaluation of an Agency-Based Parrot-to-Parrot Video-Calling System for Interspecies Ethical Enrichment.Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581166(1-16)Online publication date: 19-Apr-2023
    • (2023)Quantified Canine: Inferring Dog Personality From WearablesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581088(1-19)Online publication date: 19-Apr-2023
    • (2023)On the Role of Technology in Human–Dog Relationships: A Future of Nightmares or Dreams?IEEE Transactions on Technology and Society10.1109/TTS.2022.32079914:4(352-362)Online publication date: Dec-2023
    • (2023)From Human-Human to Human-Animal Connectedness: An Ambient Display Connecting Humans to Pet DogsInternational Journal of Human–Computer Interaction10.1080/10447318.2023.217779440:11(2968-2985)Online publication date: 21-Feb-2023
    • (2023)Systematic iterative design of interactive devices for animalsInteraction Studies. Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies / Social Behaviour and Communication in Biological and Artificial SystemsInteraction Studies10.1075/is.22045.hir24:2(225-256)Online publication date: 3-Nov-2023
    • Show More Cited By

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Get Access

    Login options

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media