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Resolving occlusion for 3D object manipulation with hands in mixed reality

Published: 28 November 2018 Publication History

Abstract

Due to the need to interact with virtual objects, the hand-object interaction has become an important element in mixed reality (MR) applications. In this paper, we propose a novel approach to handle the occlusion of augmented 3D object manipulation with hands by exploiting the nature of hand poses combined with tracking-based and model-based methods, to achieve a complete mixed reality experience without necessities of heavy computations, complex manual segmentation processes or wearing special gloves. The experimental results show a frame rate faster than real-time and a great accuracy of rendered virtual appearances, and a user study verifies a more immersive experience compared to past approaches. We believe that the proposed method can improve a wide range of mixed reality applications that involve hand-object interactions.

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MP4 File (a119-feng.mp4)

References

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Ronald T. Azuma. 2017. Making Augmented Reality a Reality, In Imaging and Applied Optics 2017. Imaging and Applied Optics 2017, JTu1F.1. http://www.osapublishing.org/abstract.cfm?URI=AIO-2017-JTu1F.1
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Benjamin Bach, Ronell Sicat, Johanna Beyer, Maxime Cordeil, and Hanspeter Pfister. 2018. The Hologram in My Hand: How Effective is Interactive Exploration of 3D Visualizations in Immersive Tangible Augmented Reality? IEEE Transactions on Visualization & Computer Graphics 1 (2018), 1--1.
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Max Krichenbauer, Goshiro Yamamoto, Takafumi Taketom, Christian Sandor, and Hirokazu Kato. 2018. Augmented Reality versus Virtual Reality for 3D Object Manipulation. IEEE transactions on visualization and computer graphics 24, 2 (2018), 1038--1048.
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Hui Liang, Junsong Yuan, Daniel Thalmann, and Nadia Magnenat Thalmann. 2015. Ar in hand: Egocentric palm pose tracking and gesture recognition for augmented reality applications. In Proceedings of the 23rd ACM international conference on Multimedia. ACM, 743--744.
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Richard A Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J Davison, Pushmeet Kohi, Jamie Shotton, Steve Hodges, and Andrew Fitzgibbon. 2011. KinectFusion: Real-time dense surface mapping and tracking. In Mixed and augmented reality (ISMAR), 2011 10th IEEE international symposium on. IEEE, 127--136.
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Yuan Tian, Tao Guan, and Cheng Wang. 2010. Real-time occlusion handling in augmented reality based on an object tracking approach. Sensors 10, 4 (2010), 2885--2900.
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Yuan Tian, Yan Long, Dan Xia, Huang Yao, and Jincheng Zhang. 2015. Handling occlusions in augmented reality based on 3D reconstruction method. Neurocomputing 156 (2015), 96--104.
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Cited By

View all
  • (2024)Effects of Hand Occlusion in Radial Mid-Air Menu Interaction in Augmented Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00106(551-558)Online publication date: 16-Mar-2024
  • (2023)Integrating Both Parallax and Latency Compensation into Video See-through Head-mounted DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324746029:5(2826-2836)Online publication date: 27-Feb-2023
  • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
    November 2018
    570 pages
    ISBN:9781450360869
    DOI:10.1145/3281505
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 28 November 2018

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    Author Tags

    1. hand tracking
    2. mixed reality
    3. occlusion

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    Overall Acceptance Rate 66 of 254 submissions, 26%

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    View all
    • (2024)Effects of Hand Occlusion in Radial Mid-Air Menu Interaction in Augmented Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00106(551-558)Online publication date: 16-Mar-2024
    • (2023)Integrating Both Parallax and Latency Compensation into Video See-through Head-mounted DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324746029:5(2826-2836)Online publication date: 27-Feb-2023
    • (2023)Occlusion Handling in Augmented Reality: Past, Present and FutureIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.311786629:2(1590-1609)Online publication date: 1-Feb-2023
    • (2022)Spatial Manipulation in Virtual Peripersonal Space: A Study of Motor StrategiesJournal of Computing and Information Science in Engineering10.1115/1.405427723:2Online publication date: 20-May-2022
    • (2021)Registration and occlusion handling based on the FAST ICP-ORB method for augmented reality systemsMultimedia Tools and Applications10.1007/s11042-020-10342-5Online publication date: 12-Mar-2021
    • (2021)Augmented Reality for Cultural HeritageSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_16(391-411)Online publication date: 16-Dec-2021
    • (2020)GrabAR: Occlusion-aware Grabbing Virtual Objects in ARProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415835(697-708)Online publication date: 20-Oct-2020
    • (2020)Study on the Artificial Intelligent based Layout of Interior Decorations in Chu Culture Homestay using Mixed Reality Platform2020 Second International Conference on Inventive Research in Computing Applications (ICIRCA)10.1109/ICIRCA48905.2020.9182832(287-290)Online publication date: Jul-2020
    • (2020)Implementing Material Changes in Augmented EnvironmentsAdvances in Information and Communication10.1007/978-3-030-39442-4_27(352-361)Online publication date: 13-Feb-2020

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