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Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play

Published: 15 October 2017 Publication History

Abstract

Parent perceptions of game play have a crucial role in forming the context in which children engage with digital games. However, little empirical information is known about these perceptions. The current study addresses this gap by describing a detailed analysis of open text responses by parents about their views on the popular game Minecraft. We show that parents are able to identify a broad range of both positive and negative outcomes associated with the game. We situate these observations within historical discourses about the role of screen media in children's lives, and the way that play itself is valued. Combining the insights from our data with these broader perspectives informs scholars interested in children's digital play and points to design implications.

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  • (2024)Towards Construction-Oriented Play for Vision-Diverse PeopleProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675607(1-12)Online publication date: 27-Oct-2024
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    cover image ACM Conferences
    CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    October 2017
    590 pages
    ISBN:9781450348980
    DOI:10.1145/3116595
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 15 October 2017

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    Author Tags

    1. Minecraft
    2. attitudes
    3. children
    4. digital games
    5. parents

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    CHI PLAY '17 Paper Acceptance Rate 46 of 178 submissions, 26%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    • (2024)Towards Construction-Oriented Play for Vision-Diverse PeopleProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675607(1-12)Online publication date: 27-Oct-2024
    • (2024)Promoting Family Play through Asymmetric Game DesignProceedings of the ACM on Human-Computer Interaction10.1145/36373928:CSCW1(1-24)Online publication date: 26-Apr-2024
    • (2022)“It's A Drag”: Exploring How to Improve Parents’ Experiences of Managing Mobile Device Use During Family TimeProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517501(1-20)Online publication date: 29-Apr-2022
    • (2022)Parental Involvement in Computational Thinking Education: A Systematic Review2022 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)10.1109/TALE54877.2022.00100(572-579)Online publication date: Dec-2022
    • (2022)The Safe Online Together Project: A participatory approach to resolving inter-generational technology conflict in familiesCommunication Research and Practice10.1080/22041451.2022.20564268:2(136-151)Online publication date: 12-Apr-2022
    • (2022)Young Explorers in Virtual Ecosystems: Environmental Empathy in Animated and Digital WorldsEnvironmental Communication for Children10.1007/978-3-031-04691-9_6(155-187)Online publication date: 6-Sep-2022
    • (2021)Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and AdolescentsMultimodal Technologies and Interaction10.3390/mti50500275:5(27)Online publication date: 11-May-2021
    • (2021)Gaming as Family TimeProceedings of the ACM on Human-Computer Interaction10.1145/34746785:CHI PLAY(1-25)Online publication date: 6-Oct-2021
    • (2021)Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their FamiliesProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460699(100-111)Online publication date: 24-Jun-2021
    • (2021)Parental Mediation for Young Children’s Use of Educational Media: A Case Study with Computational Toys and KitsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445427(1-12)Online publication date: 6-May-2021
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