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Crafting Interactive Decoration

Published: 11 August 2017 Publication History

Abstract

We explore the crafting of interactive decoration for everyday artefacts. This involves adorning them with decorative patterns that enhance their beauty while triggering digital interactions when scanned with cameras. These are realized using an existing augmented reality technique that embeds computer readable codes into the topological structures of hand-drawn patterns. We describe a research through design process that engaged artisans to craft a portfolio of interactive artefacts, including ceramic bowls, embroidered gift cards, fabric souvenirs, and an acoustic guitar. We annotate this portfolio with reflections on the crafting process, revealing how artisans addressed pattern, materials, form and function, and digital mappings throughout their craft process. Further reflection on our portfolio reveals how they bridged between human and system perceptions of visual patterns and engaged in a deep embedding of digital interactions into physical materials. Our findings demonstrate the potential for interactive decoration, distilling the craft knowledge involved in creating aesthetic and functional decoration, highlight the need for transparent computer vision technologies, and raise wider issues for HCI’s growing engagement with craft.

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Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 24, Issue 4
August 2017
182 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/3132166
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 11 August 2017
Accepted: 01 February 2017
Revised: 01 January 2017
Received: 01 January 2016
Published in TOCHI Volume 24, Issue 4

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Author Tags

  1. Craft
  2. DIY
  3. ambiguity
  4. augmented reality
  5. computer vision
  6. embedded
  7. fabric
  8. hybrid-craft
  9. lifespan
  10. maker
  11. material
  12. obsolescence
  13. seamful design
  14. sustainability
  15. tangible
  16. tangible and embedded interfaces
  17. wood

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  • (2024)Insights Into Legacy: Issues of Handover from a Partner-Initiated ProjectProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642620(1-15)Online publication date: 11-May-2024
  • (2024)Designing Multispecies Worlds for Robots, Cats, and HumansProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642115(1-16)Online publication date: 11-May-2024
  • (2024)Uncovering the Metaverse within Everyday Environments: A Coarse-to-Fine ApproachBehaviors2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC)10.1109/COMPSAC61105.2024.00074(499-509)Online publication date: 2-Jul-2024
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  • (2020)Tangible Interfaces with Printed Paper MarkersProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395578(909-923)Online publication date: 3-Jul-2020
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