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How Unique do we Move? Understanding the Human Body and Context Factors for User Identification

Published: 03 September 2023 Publication History

Abstract

Past work showed great promise in biometric user identification and authentication through exploiting specific features of specific body parts. We investigate human motion across the whole body, to explore what parts of the body exhibit more unique movement patterns, and are more suitable to identify users in general. We collect and analyze full-body motion data across various activities (e.g., sitting, standing), handheld objects (uni- or bimanual), and tasks (e.g., watching TV or walking). Our analysis shows, e.g., that gait as a strong feature amplifies when carrying items, game activity elicits more unique behaviors than texting on a smartphone, and motion features are robust across body parts whereas posture features are more robust across tasks. Our work provides a holistic reference on how context affects human motion to identify us across a variety of factors, useful to inform researchers and practitioners of behavioral biometric systems on a large scale.

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Cited By

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  • (2024)Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642471(1-19)Online publication date: 11-May-2024
  • (2024)Navigating the Kinematic Maze: Analyzing, Standardizing and Unifying XR Motion Datasets2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00098(507-514)Online publication date: 16-Mar-2024

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    MuC '23: Proceedings of Mensch und Computer 2023
    September 2023
    593 pages
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    Published: 03 September 2023

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    Author Tags

    1. Authentication
    2. Context
    3. Full-body Motion
    4. User Identification

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    MuC '23: Mensch und Computer 2023
    September 3 - 6, 2023
    Rapperswil, Switzerland

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    • (2024)Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642471(1-19)Online publication date: 11-May-2024
    • (2024)Navigating the Kinematic Maze: Analyzing, Standardizing and Unifying XR Motion Datasets2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00098(507-514)Online publication date: 16-Mar-2024

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