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Exploring tabletops as an effective tool to foster creativity traits

Published: 19 February 2012 Publication History

Abstract

Creativity is a relevant characteristic for people's development as it facilitates the generation of new ideas and innovation processes. Although technology has played an important role on creativity stimulation, it still needs to be explored for a better understanding and support in the context of information and communication technologies. In this paper a basic creativity assessment model is presented and an empirical study has been conducted whose aim is to get insight into whether an interactive surface as base technology for collaborative creative tasks is promising in terms of both collaboration and creativity traits. In the study two tabletop-based platforms (a digitally-augmented, and a physical-only without computer mediation) were involved to solve a problem consisting of creating Rube-Goldberg machines. From these experiments, we have observed that in terms of creativity traits, interactive surfaces seem promising as groups working in the digital platform showed significantly more performance in fluency of thinking, were more motivated, and novelty was found near to significance. Also some issues related to collaboration and interaction were analyzed. In particular, the co-operation, the retrial fine adjustment, and the dominance showed that the properties of an interactive surface tabletop suits better for facilitating the sharing of objects and participation in conditions of co-operation by co-located participants.

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  • (2024)Evaluating digital creativity support for childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060338:COnline publication date: 27-Feb-2024
  • (2022)Designing a Tangible Interface to “Force” Children CollaborationProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535280(576-582)Online publication date: 27-Jun-2022
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
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Published In

cover image ACM Conferences
TEI '12: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
February 2012
413 pages
ISBN:9781450311748
DOI:10.1145/2148131
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 19 February 2012

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Author Tags

  1. cooperation
  2. creativity
  3. creativity assessment
  4. empirical study
  5. interactive surface
  6. tabletop displays
  7. tangible user interface (TUI)

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  • Research-article

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  • Spanish Ministry of Education

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TEI'12
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Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

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  • (2024)Evaluating digital creativity support for childrenInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10060338:COnline publication date: 27-Feb-2024
  • (2022)Designing a Tangible Interface to “Force” Children CollaborationProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535280(576-582)Online publication date: 27-Jun-2022
  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2022)Examining Actual Effects of a Tangible Tool on Children's Collaboration2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00121(582-587)Online publication date: Oct-2022
  • (2020)Evaluating Creativity Support Tools in HCI ResearchProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395474(457-476)Online publication date: 3-Jul-2020
  • (2020)Managing sessions of creative requirements elicitation and assessmentProceedings of the 35th Annual ACM Symposium on Applied Computing10.1145/3341105.3375757(1355-1362)Online publication date: 30-Mar-2020
  • (2020)Impact of different interaction protocols on group communication, satisfaction and learning outcomes of primary school children when using multitouch tabletopsComputers & Education10.1016/j.compedu.2020.103875152(103875)Online publication date: Jul-2020
  • (2020)User-defined semantics for the design of IoT systems enabling smart interactive experiencesPersonal and Ubiquitous Computing10.1007/s00779-020-01457-5Online publication date: 26-Sep-2020
  • (2019)Mapping the Landscape of Creativity Support Tools in HCIProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300619(1-18)Online publication date: 2-May-2019
  • (2019)Analysing trade-offs in frameworks for the design of smart environmentsBehaviour & Information Technology10.1080/0144929X.2019.163476039:1(47-71)Online publication date: 4-Jul-2019
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