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Beats: Tapping Gestures for Smart Watches

Published: 18 April 2015 Publication History

Abstract

Interacting with smartwatches poses new challenges. Although capable of displaying complex content, their extremely small screens poorly match many of the touchscreen interaction techniques dominant on larger mobile devices. Addressing this problem, this paper presents beating gestures, a novel form of input based on pairs of simultaneous or rapidly sequential and overlapping screen taps made by the index and middle finger of one hand. Distinguished simply by their temporal sequence and relative left/right position these gestures are designed explicitly for the very small screens (approx. 40mm square) of smartwatches and to operate without interfering with regular single touch input. This paper presents the design of beating gestures and a rigorous empirical study that characterizes how users perform them -- in a mean of 355ms and with an error rate of 5.5%. We also derive thresholds for reliably distinguishing between simultaneous (under 30ms) and sequential (under 400ms) pairs of screen touches or releases. We then present five interface designs and evaluate them in a qualitative study in which users report valuing the speed and ready availability of beating gestures.

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References

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Cited By

View all
  • (2023)Improving Hand Gesture Recognition via Infrared Tomography of the Wrist over Multiple Wearing SessionsHuman-Computer Interaction10.1007/978-3-031-35596-7_33(519-531)Online publication date: 9-Jul-2023
  • (2022)Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered ScenariosProceedings of the ACM on Human-Computer Interaction10.1145/35467366:MHCI(1-28)Online publication date: 20-Sep-2022
  • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
  • Show More Cited By

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    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 18 April 2015

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    Author Tags

    1. multitouch
    2. smartwatch
    3. tapping
    4. wearable

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    • Research-article

    Funding Sources

    • National Research Foundation of Korea

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    CHI '15
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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

    Acceptance Rates

    CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    CHI '25
    CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2023)Improving Hand Gesture Recognition via Infrared Tomography of the Wrist over Multiple Wearing SessionsHuman-Computer Interaction10.1007/978-3-031-35596-7_33(519-531)Online publication date: 9-Jul-2023
    • (2022)Understanding and Adapting Bezel-to-Bezel Interactions for Circular Smartwatches in Mobile and Encumbered ScenariosProceedings of the ACM on Human-Computer Interaction10.1145/35467366:MHCI(1-28)Online publication date: 20-Sep-2022
    • (2022)Metaphoraction: Support Gesture-based Interaction Design with Metaphorical MeaningsACM Transactions on Computer-Human Interaction10.1145/351189229:5(1-33)Online publication date: 20-Oct-2022
    • (2022)SonarID: Using Sonar to Identify Fingers on a SmartwatchProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501935(1-10)Online publication date: 29-Apr-2022
    • (2022)Smart watches: A review of evolution in bio-medical sectorMaterials Today: Proceedings10.1016/j.matpr.2021.07.46050(1053-1066)Online publication date: 2022
    • (2021)Method for Body Pose Recognition based on Two-Finger Touch Bezel on Wearable Device2021 17th Conference on Electrical Machines, Drives and Power Systems (ELMA)10.1109/ELMA52514.2021.9503001(1-5)Online publication date: 1-Jul-2021
    • (2020)A Non-Touchscreen Tactile Wearable Interface as an Alternative to Touchscreen-Based Wearable DevicesSensors10.3390/s2005127520:5(1275)Online publication date: 26-Feb-2020
    • (2020)Exploring the Design Space of Badge Based InputProceedings of the ACM on Human-Computer Interaction10.1145/34273134:ISS(1-20)Online publication date: 4-Nov-2020
    • (2020)Exploring Eyes-free Bezel-initiated Swipe on Round SmartwatchesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376393(1-11)Online publication date: 21-Apr-2020
    • (2020)BlyncSync: Enabling Multimodal Smartwatch Gestures with Synchronous Touch and BlinkProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376132(1-14)Online publication date: 21-Apr-2020
    • Show More Cited By

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