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The Kitsch-Instrument: Hackable Robotic Music

Published: 15 January 2015 Publication History

Abstract

We present a modular tangible user interface system and corresponding actuators for creating music with everyday objects. Users create percussive patterns by controlling algorithmic parameters, or by directly playing the interface. Various mechanical solutions allow users to investigate physical objects as sound sources. A standalone physical interface and an associated graphical programming environment enable different levels of user engagement and hardware/software transparency. We discuss a tool space in-between open and closed design concepts, as well as the physical and software design of the Kitsch-Instrument itself. We also describe recent interactions with the interface at a public event and discuss future plans.

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References

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Cited By

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  • (2021)Tangible Interaction for Children’s Creative Learning: A ReviewProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465262(1-14)Online publication date: 22-Jun-2021
  • (2021)Onomatangiplay : A Game Experience with a Tangible Auditory User Interface Created by Representing Game Effects with a Real-world Sound SourceExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451853(1-4)Online publication date: 8-May-2021
  • (2019)SenseBoxProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295633(25-34)Online publication date: 17-Mar-2019
  • Show More Cited By

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Published In

cover image ACM Conferences
TEI '15: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
January 2015
766 pages
ISBN:9781450333054
DOI:10.1145/2677199
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 15 January 2015

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Author Tags

  1. music
  2. nime
  3. robotic actuators
  4. sketching in hardware

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TEI '15
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TEI '15 Paper Acceptance Rate 63 of 222 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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TEI '25

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Cited By

View all
  • (2021)Tangible Interaction for Children’s Creative Learning: A ReviewProceedings of the 13th Conference on Creativity and Cognition10.1145/3450741.3465262(1-14)Online publication date: 22-Jun-2021
  • (2021)Onomatangiplay : A Game Experience with a Tangible Auditory User Interface Created by Representing Game Effects with a Real-world Sound SourceExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451853(1-4)Online publication date: 8-May-2021
  • (2019)SenseBoxProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3295633(25-34)Online publication date: 17-Mar-2019
  • (2016)Expressivity in Open-ended Constructive PlayProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930683(46-57)Online publication date: 21-Jun-2016
  • (2016)SolidNoiseProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2892539(2504-2510)Online publication date: 7-May-2016
  • (2016)SolidNoiseProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2851581.2890271(3683-3686)Online publication date: 7-May-2016

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