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TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work

Published: 13 June 2007 Publication History

Abstract

Informal design tools can provide immense value during the creative stages of the design process, e.g., by transforming sketches into interactive simulations. Two key limitations of informal and many other design tools are that they do not promote working with multiple design ideas in parallel or collaboration. In this paper, we present a new interaction model that allows a team of designers to work efficiently with multiple ideas in parallel. The model is grounded in theories of creativity and collaboration, and was further informed by observations of creative group work practice. Our interaction model is fully demonstrated within a new system called TEAM STORM. Results from an initial evaluation indicate that design teams are able to effectively utilize our system to create, organize, and share multiple design ideas during creative group work. The benefit of our model is that it demonstrates how many existing single-user design tools can be extended to support working efficiently with multiple ideas in parallel and co-located collaboration.

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cover image ACM Conferences
C&C '07: Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
June 2007
330 pages
ISBN:9781595937124
DOI:10.1145/1254960
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 13 June 2007

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Author Tags

  1. collaboration
  2. creativity
  3. re-interpretation
  4. reflection

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C&C '07
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C&C '07: Creativity and Cognition 2007
June 13 - 15, 2007
DC, Washington, USA

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Overall Acceptance Rate 108 of 371 submissions, 29%

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  • (2023)Conception collaborative au travers de versions parallèles en Réalité AugmentéeProceedings of the 34th Conference on l'Interaction Humain-Machine10.1145/3583961.3583978(1-13)Online publication date: 3-Apr-2023
  • (2023)SearchIdea: An Idea Generation Tool to Support Creativity in Academic SearchProceedings of the 2023 Conference on Human Information Interaction and Retrieval10.1145/3576840.3578294(161-171)Online publication date: 19-Mar-2023
  • (2023)Artinter: AI-powered Boundary Objects for Commissioning Visual ArtsProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3595961(1997-2018)Online publication date: 10-Jul-2023
  • (2022)Analyzing information resources that support the creative processProceedings of the 2022 Conference on Human Information Interaction and Retrieval10.1145/3498366.3505817(180-190)Online publication date: 14-Mar-2022
  • (2021)The Design of a Study Concerning the Capture of Important Design Bits at the Whiteboard2021 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C)10.1109/MODELS-C53483.2021.00062(390-399)Online publication date: Oct-2021
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