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Supporting the shared experience of spectators through mobile group media

Published: 06 November 2005 Publication History

Abstract

Interesting characteristics of large-scale events are their spatial distribution, their extended duration over days, and the fact that they are set apart from daily life. The increasing pervasiveness of computational media encourages us to investigate such unexplored domains, especially when thinking of applications for spectator groups. Here we report of a field study on two groups of rally spectators who were equipped with multimedia phones, and we present a novel mobile group media application called mGroup that supports groups in creating and sharing experiences. Particularly, we look at the possibilities of and boundary conditions for computer applications posed by our findings on group identity and formation, group awareness and coordination, the meaningful construction of an event experience and its grounding in the event context, the shared context and discourses, protagonism and active spectatorship. Moreover, we aim at providing a new perspective on spectatorship at large scale events, which can make research and development more aware of the socio-cultural dimension.

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    cover image ACM Conferences
    GROUP '05: Proceedings of the 2005 ACM International Conference on Supporting Group Work
    November 2005
    368 pages
    ISBN:1595932232
    DOI:10.1145/1099203
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 06 November 2005

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    Author Tags

    1. mobile group media
    2. mobile phone applications
    3. shared experience
    4. spectator experience
    5. spectator groups

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    GROUP05: ACM 2005 International Conference on Supporting Group Work
    November 6 - 9, 2005
    Florida, Sanibel Island, USA

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    Overall Acceptance Rate 125 of 405 submissions, 31%

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    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2023)Beyond the Game: Understanding why people enjoy viewing TwitchEntertainment Computing10.1016/j.entcom.2022.10054545(100545)Online publication date: Mar-2023
    • (2021)The Fall of the Fourth WallResearch Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports10.4018/978-1-7998-7707-3.ch017(307-324)Online publication date: 2021
    • (2021)Mapping Design Spaces for Audience Participation in Game Live StreamingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445511(1-15)Online publication date: 6-May-2021
    • (2021)User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyaltyMultimedia Tools and Applications10.1007/s11042-021-11381-280:25(33679-33699)Online publication date: 1-Oct-2021
    • (2020)Influence of privacy and communication factors on online behaviorInternational Journal of Quality and Service Sciences10.1108/IJQSS-06-2019-008012:1(73-84)Online publication date: 21-Feb-2020
    • (2019)How people use 360-degree camerasProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3365645(1-10)Online publication date: 26-Nov-2019
    • (2019)Understanding the Shared Experience of Runners and Spectators in Long-Distance Running EventsProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300691(1-13)Online publication date: 2-May-2019
    • (2018)The Fall of the Fourth WallInternational Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.201801010310:1(42-62)Online publication date: 1-Jan-2018
    • (2018)"This is why we play"Proceedings of the ACM on Human-Computer Interaction10.1145/32744662:CSCW(1-25)Online publication date: 1-Nov-2018
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