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Tangible ideas for children: materials sciences as the future of educational technology

Published: 01 June 2004 Publication History

Abstract

Traditionally, the notion of "educational technology" has been equated with "educational computing". While computer technology is, and will continue to be, a central focus of educational technology, its importance is likely to be rivaled in the coming generation by developments in materials science. This paper represents an early attempt to discuss the role of novel materials in educational settings, and in children's lives more generally. We discuss a variety of fascinating new materials, all of potential importance in education; outline a number of existing and possible educational projects to make creative use of these materials; and discuss several issues likely to become prominent in educational research as materials science increasingly takes its place at the forefront of educational technology.

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      cover image ACM Conferences
      IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
      June 2004
      190 pages
      ISBN:1581137915
      DOI:10.1145/1017833
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 01 June 2004

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      Author Tags

      1. educational technology
      2. materials science

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      Cited By

      View all
      • (2020)18 Years of ethics in child-computer interaction researchProceedings of the Interaction Design and Children Conference10.1145/3392063.3394407(161-183)Online publication date: 21-Jun-2020
      • (2020)3D Printing in the Wild: Adopting Digital Fabrication in Elementary School EducationInternational Journal of Art & Design Education10.1111/jade.1231039:3(600-615)Online publication date: 25-Jun-2020
      • (2020)The SEEDS pedagogy: Designing a new pedagogy for preschools using a technology-based toolkitInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2020.100210(100210)Online publication date: Oct-2020
      • (2019)Mike Eisenberg: A One of a Kind Pioneer in the Learning SciencesJournal of the Learning Sciences10.1080/10508406.2019.168475128:4-5(678-684)Online publication date: 14-Nov-2019
      • (2018)A Study of Urban HeatProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174137(1-13)Online publication date: 21-Apr-2018
      • (2018)Antibiotic-Responsive BioartProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174037(1-14)Online publication date: 21-Apr-2018
      • (2017)Identifying Patterns in IDC ResearchProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079739(107-116)Online publication date: 27-Jun-2017
      • (2009)Computing Pre‐University: Primary Computing EducationWiley Encyclopedia of Computer Science and Engineering10.1002/9780470050118.ecse973(625-632)Online publication date: 16-Mar-2009
      • (2007)Using magnets in physical blocks that behave as programming objectsProceedings of the 1st international conference on Tangible and embedded interaction10.1145/1226969.1226999(147-150)Online publication date: 15-Feb-2007
      • (2005)A review of research methods in children's technology designProceedings of the 2005 conference on Interaction design and children10.1145/1109540.1109551(80-87)Online publication date: 8-Jun-2005
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