Cited By
View all- Zhang YTsai PTseng HSalapura VZahran MChong FTang L(2022)SIMD2Proceedings of the 49th Annual International Symposium on Computer Architecture10.1145/3470496.3527411(552-566)Online publication date: 18-Jun-2022
In this paper we present an acceleration method for volumetric ray tracing which utilizes standard graphics hardware without compromising image accuracy. The graphics hardware is employed to identify those segments of each ray that could possibly ...
Ray tracing is a rendering technique for producing realistic 3D computer graphics. Compared to traditional scan-line rendering which is generally adopted by graphics pipeline, ray tracing can simulate more realistic global illumination, however, with ...
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The photons are stored in a grid-based photon map that is constructed directly ...
IEEE Press
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