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Technical Section: Perceptual 3D rendering based on principles of analytical cubism

Published: 01 December 2012 Publication History

Abstract

Cubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in art, influencing artists to abandon existing traditions. In this paper, we present a novel approach for cubist rendering of 3D synthetic environments. Rather than merely imitating cubist paintings, we apply the main principles of analytical cubism to 3D graphics rendering. In this respect, we develop a new cubist camera providing an extended view, and a perceptually based spatial imprecision technique that keeps the important regions of the scene within a certain area of the output. Additionally, several methods to provide a painterly style are applied. We demonstrate the effectiveness of our extending view method by comparing the visible face counts in the images rendered by the cubist camera model and the traditional perspective camera. Besides, we give an overall discussion of final results and apply user tests in which users compare our results very well with analytical cubist paintings but not synthetic cubist paintings.

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  • (2018)MNPRProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229162(1-11)Online publication date: 17-Aug-2018
  • (2018)Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and RenderingundefinedOnline publication date: 17-Aug-2018
  • (2017)Space-time cubification of artistic shapesACM SIGGRAPH 2017 Posters10.1145/3102163.3102214(1-2)Online publication date: 30-Jul-2017
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Information & Contributors

Information

Published In

cover image Computers and Graphics
Computers and Graphics  Volume 36, Issue 8
December, 2012
244 pages

Publisher

Pergamon Press, Inc.

United States

Publication History

Published: 01 December 2012

Author Tags

  1. Art
  2. Computer graphics
  3. Cubism
  4. Non-photorealistic rendering

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View all
  • (2018)MNPRProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229162(1-11)Online publication date: 17-Aug-2018
  • (2018)Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and RenderingundefinedOnline publication date: 17-Aug-2018
  • (2017)Space-time cubification of artistic shapesACM SIGGRAPH 2017 Posters10.1145/3102163.3102214(1-2)Online publication date: 30-Jul-2017
  • (2017)Cubification and animation of artistic shapesProceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation10.1145/3099564.3108162(1-2)Online publication date: 28-Jul-2017
  • (2016)Beyond symmetry groupsGraphical Models10.1016/j.gmod.2015.09.00183:C(15-27)Online publication date: 1-Jan-2016
  • (2014)Beyond symmetry groupsSIGGRAPH Asia 2014 Creative Shape Modeling and Design10.1145/2669043.2669044(1-8)Online publication date: 24-Nov-2014

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