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View all- Seaborn K(2021)Removing Gamification: A Research AgendaExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451695(1-7)Online publication date: 8-May-2021
The development of multiple applications with features of games has brought about a new trend gamification. Gamification has become a fast-emerging practice in the business world, with a growing number of organizations adopting gaming techniques and ...
The success of online games encouraged the development of gamification software in e-banking. Beside the growing trend of gamification, it is important understand how bank customers face the gamified applications, particularly as ...
The development of multiple web applications with features of video games gave way to a new trend called Gamification. However, there isn't a clear explanation that allows the connection of the elements of the game applications with non-game features, ...
Springer-Verlag
Berlin, Heidelberg
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