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Extreme Software Engineering A Hands-On ApproachOctober 2003
Publisher:
  • Prentice-Hall, Inc.
  • Division of Simon and Schuster One Lake Street Upper Saddle River, NJ
  • United States
ISBN:978-0-13-047381-3
Published:01 October 2003
Pages:
304
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Abstract

This hands-on software engineering volume fills the gap between the way users learn to program and the way software is written in professional practice with an interactive, project-oriented approach that includes guidelines for setting up and presenting an XP software engineering course, tutorials on the core aspects of XP, and detailed descriptions of what to expect when applying XP to a development project. Using methodologies that are flexible enough to meet the changing needs of future clients, the book provides a detailed description of what happens in a typical cycle during an XP development effort and shows users what to do instead of telling them what to do. The volume provides an introduction to the Core XP practices, and details pair programming, understanding why we test first, the iteration, shaping the development process and core practices and working examples of core practices. For developers, managers and software engineers.

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    Hertzum M and Simonsen J Effects-driven IT development Proceedings of the 11th Biennial Participatory Design Conference, (61-70)
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    Vejandla P and Sherrell L Why an AI research team adopted XP practices Proceedings of the 47th annual ACM Southeast Conference, (1-4)
  3. ACM
    Kollanus S and Isomöttönen V Understanding TDD in academic environment Proceedings of the 8th International Conference on Computing Education Research, (25-31)
  4. ACM
    Kollanus S and Isomöttönen V (2008). Test-driven development in education, ACM SIGCSE Bulletin, 40:3, (124-127), Online publication date: 25-Aug-2008.
  5. ACM
    Kollanus S and Isomöttönen V Test-driven development in education Proceedings of the 13th annual conference on Innovation and technology in computer science education, (124-127)
  6. ACM
    Olmanson J, Greenstein S, Smith A and Brewer C Designing distributed biography Proceedings of the 25th annual ACM international conference on Design of communication, (21-25)
  7. ACM
    Riehle R (2007). Failure-driven software safety, ACM SIGSOFT Software Engineering Notes, 32:5, (1-4), Online publication date: 1-Sep-2007.
  8. Sherrell L and Robertson J (2006). Pair programming and agile software development, Journal of Computing Sciences in Colleges, 22:2, (145-153), Online publication date: 1-Dec-2006.
  9. Drake P and Kerr N (2006). Developing a computer strategy game in an undergraduate course in software development using extreme programming, Journal of Computing Sciences in Colleges, 22:2, (39-45), Online publication date: 1-Dec-2006.
  10. ACM
    Waite W (2006). The compiler course in today's curriculum, ACM SIGCSE Bulletin, 38:1, (87-91), Online publication date: 31-Mar-2006.
  11. ACM
    Mishali O and Katz S Using aspects to support the software process Proceedings of the 5th international conference on Aspect-oriented software development, (169-179)
  12. ACM
    Waite W The compiler course in today's curriculum Proceedings of the 37th SIGCSE technical symposium on Computer science education, (87-91)
  13. LeJeune N (2006). Teaching software engineering practices with Extreme Programming, Journal of Computing Sciences in Colleges, 21:3, (107-117), Online publication date: 1-Feb-2006.
  14. Glassy L (2006). Using version control to observe student software development processes, Journal of Computing Sciences in Colleges, 21:3, (99-106), Online publication date: 1-Feb-2006.
  15. ACM
    McKinney D and Denton L Affective assessment of team skills in agile CS1 labs Proceedings of the 36th SIGCSE technical symposium on Computer science education, (465-469)
  16. ACM
    McKinney D and Denton L (2005). Affective assessment of team skills in agile CS1 labs, ACM SIGCSE Bulletin, 37:1, (465-469), Online publication date: 23-Feb-2005.
Contributors
  • John Carroll University
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