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Incorporating real projects into a software engineering undergraduate curriculum

Published: 25 May 2019 Publication History

Abstract

Software engineering researchers and practitioners are increasingly more concerned about non-technical issues like user involvement and interaction as a way to improve software development process efficiency. This issue is also present in software engineering education. The IEEE/ACM software engineering guidelines highlights that an undergraduate course in this matter should have a real-world basis. In this paper, we present an undergraduate program that connect students with real-world projects throughout their studies. To evaluate educational results, we performed a survey with 111 students from this software engineering program. The results indicate that students in the end of this program has a much better chance of taking users' desires into consideration instead of focusing on software implementation.

References

[1]
M. Bano, D. Zowghi, and F. da Rimini, "User satisfaction and system success: an empirical exploration of user involvement in software development," Empirical Soft. Eng., vol. 22, no. 5, pp. 2339--2372, 2017.
[2]
M. Shaw, "Continuing prospects for an engineering discipline of software," IEEE Software, vol. 26, no. 6, pp. 64--67, 2009.
[3]
IEEE/ACM Joint Task Force on Computing Curricula, "Software engineering 2014, curriculum guidelines for undergraduate degree programs in software engineering," 2 2015. {Online}. Available: http://securriculum.org
[4]
T. C. Lethbridge, J. Diaz-Herrera, R. J. LeBlanc, and J. B. Thompson, "Improving software practice through education: Challenges and future trends," Future of Soft. Eng. (FOSE 07), vol. 2, no. 87, pp. 12--28, 2007.
[5]
C. Wohlin, P. Runeson, M. Höst, M. C. Ohlsson, B. Regnell, and A. Wesslén, Experimentation in software engineering. Springer Science & Business Media, 2012.

Cited By

View all
  • (2021)SE-First: A New Approach to Software Engineering Education2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637325(1-9)Online publication date: 13-Oct-2021
  • (2020)Teaching strategies in software engineering towards industry interview preparednessProceedings of the 9th Computer Science Education Research Conference10.1145/3442481.3442500(1-11)Online publication date: 19-Oct-2020
  • (2020)Graduates’ Perceptions of a Software Engineering Undergraduate Program: a view from postgraduation and industryProceedings of the XIX Brazilian Symposium on Software Quality10.1145/3439961.3440006(1-10)Online publication date: 1-Dec-2020

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Published In

cover image ACM Conferences
ICSE '19: Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings
May 2019
369 pages

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IEEE Press

Publication History

Published: 25 May 2019

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Author Tags

  1. real-world projects
  2. software engineering
  3. software engineering education

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  • Research-article

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ICSE '19
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Overall Acceptance Rate 276 of 1,856 submissions, 15%

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Cited By

View all
  • (2021)SE-First: A New Approach to Software Engineering Education2021 IEEE Frontiers in Education Conference (FIE)10.1109/FIE49875.2021.9637325(1-9)Online publication date: 13-Oct-2021
  • (2020)Teaching strategies in software engineering towards industry interview preparednessProceedings of the 9th Computer Science Education Research Conference10.1145/3442481.3442500(1-11)Online publication date: 19-Oct-2020
  • (2020)Graduates’ Perceptions of a Software Engineering Undergraduate Program: a view from postgraduation and industryProceedings of the XIX Brazilian Symposium on Software Quality10.1145/3439961.3440006(1-10)Online publication date: 1-Dec-2020

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