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Designers' use of paper and the implications for informal tools

Published: 21 November 2005 Publication History

Abstract

While informal tools can benefit early design, their use requires that a designer surrender the richer affordances of physical tools. To better understand the importance of physical tools for early design, we conducted contextual interviews with twelve designers. We found that paper is an integral part of the early design process and argue that informal tools will not realize their full potential unless they provide similar benefits. We recommend that informal tools provide a mechanism to connect the use of physical tools to complement their electronic interfaces. We discuss several mechanisms and use lessons from our study to evaluate their relative strengths and weaknesses, concluding that a digital ink interface would be most effective. A realistic scenario involving a digital ink interface is evaluated. Results confirm our design rationale and suggest that a digital ink interface would benefit existing design practice.

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Cited By

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  • (2016)Freehand interaction with a paper-based input interfaceInternational Journal of Computer Applications in Technology10.1504/IJCAT.2016.07875954:2(106-120)Online publication date: 1-Jan-2016
  • (2015)Towards a Requirements Catalogue for Prototyping Tools of Mobile User InterfacesProceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 918710.1007/978-3-319-20898-5_48(495-507)Online publication date: 2-Aug-2015
  • (2013)A technique to improve sketches of rich interactionsProceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems10.5555/2577101.2577110(22-31)Online publication date: 8-Oct-2013
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      cover image ACM Other conferences
      OZCHI '05: Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
      November 2005
      431 pages
      ISBN:1595932224

      Publisher

      Computer-Human Interaction Special Interest Group (CHISIG) of Australia

      Narrabundah, Australia

      Publication History

      Published: 21 November 2005

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      Author Tags

      1. digital ink
      2. early design
      3. informal tools
      4. sketching

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      OZCHI '05
      OZCHI '05: Computer-Human Interaction
      November 21 - 25, 2005
      Canberra, Australia

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      Overall Acceptance Rate 362 of 729 submissions, 50%

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      Cited By

      View all
      • (2016)Freehand interaction with a paper-based input interfaceInternational Journal of Computer Applications in Technology10.1504/IJCAT.2016.07875954:2(106-120)Online publication date: 1-Jan-2016
      • (2015)Towards a Requirements Catalogue for Prototyping Tools of Mobile User InterfacesProceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 918710.1007/978-3-319-20898-5_48(495-507)Online publication date: 2-Aug-2015
      • (2013)A technique to improve sketches of rich interactionsProceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems10.5555/2577101.2577110(22-31)Online publication date: 8-Oct-2013
      • (2012)IdeaVisProceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design10.1145/2399016.2399069(331-340)Online publication date: 14-Oct-2012
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      • (2010)Collaborative sketching with distributed displays and multimodal interfacesACM International Conference on Interactive Tabletops and Surfaces10.1145/1936652.1936705(259-260)Online publication date: 7-Nov-2010
      • (2010)Animated paperComputers in Entertainment 10.1145/1899687.18996898:2(1-16)Online publication date: 30-Dec-2010
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      • (2007)Designing for collaborative creative problem solvingProceedings of the 6th ACM SIGCHI conference on Creativity & cognition10.1145/1254960.1254980(137-146)Online publication date: 13-Jun-2007
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