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- posterNovember 2024
Promoting Transformative Reflection to Support Running Experience Through a Dashboard Design
HAI '24: Proceedings of the 12th International Conference on Human-Agent InteractionPages 338–340https://doi.org/10.1145/3687272.3690874Technology allows runners to obtain information on their running parameters and gain insights to self-reflect on their performance and technique. One of the higher levels of self reflection is transformative self-reflection, which engages runners in a ...
- research-articleOctober 2024
SixFeet Reimagined - An Interactive Exercise System to Support Sport Specific Training in Pandemic Times.
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 23, Pages 1–12https://doi.org/10.1145/3679318.3685356COVID-19 impacted the way we live and experience sports. At various times during the pandemic, it was virtually impossible to meaningfully engage in team sports. In this paper, we present a system built on the basis of the existing SixFeet platform, a ...
- extended-abstractOctober 2024
Social Drones for Health, Well-Being, Sports and Play
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 47, Pages 1–4https://doi.org/10.1145/3677045.3685462Building on insights from the NordiCHI 2022 workshop, this edition delves deeper into the role of social drones to support movement within the context of health, well-being, sports, and play. Our aim is to discuss the diverse challenges associated with ...
- research-articleMay 2024Honorable Mention
Is it just a score? Understanding Training Load Management Practices Beyond Sports Tracking
- Armağan Karahanoğlu,
- Aykut Coskun,
- Dees Postma,
- Bouke Leonard Scheltinga,
- Rúben Gouveia,
- Dennis Reidsma,
- Jasper Reenalda
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 313, Pages 1–18https://doi.org/10.1145/3613904.3642051Training Load Management (TLM) is crucial for achieving optimal athletic performance and preventing chronic sports injuries. Current sports trackers provide runners with data to manage their training load. However, little is known about the extent and ...
- research-articleMay 2024
Grand Challenges in SportsHCI
- Don Samitha Elvitigala,
- Armağan Karahanoğlu,
- Andrii Matviienko,
- Laia Turmo Vidal,
- Dees Postma,
- Michael D Jones,
- Maria F. Montoya,
- Daniel Harrison,
- Lars Elbæk,
- Florian Daiber,
- Lisa Anneke Burr,
- Rakesh Patibanda,
- Paolo Buono,
- Perttu Hämäläinen,
- Robby Van Delden,
- Regina Bernhaupt,
- Xipei Ren,
- Vincent Van Rheden,
- Fabio Zambetta,
- Elise Van Den Hoven,
- Carine Lallemand,
- Dennis Reidsma,
- Florian ‘Floyd’ Mueller
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 312, Pages 1–20https://doi.org/10.1145/3613904.3642050The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus ...
- extended-abstractOctober 2023
The Cost of Reward: A Critical Reflection on the `What', `How', and `Why' of Gamification for Motivation in Sports
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 222–224https://doi.org/10.1145/3573382.3616102Sports is greatly valued both for its internal benefits (e.g., joy and fulfilment) and its external benefits (e.g., physical health). Still, many people struggle to find or uphold the motivation to practice sports. To ameliorate this issue, researchers ...
- extended-abstractOctober 2023
Technology, Movement, and Play Is Hampering and Boosting Interactive Play
- Robby van Delden,
- Dennis Reidsma,
- Dees Postma,
- Joris Weijdom,
- Elena Márquez Segura,
- Laia Turmo Vidal,
- José Manuel Vega-Cebrián,
- Ana Tajadura-Jiménez,
- Annika Waern,
- Solip Park,
- Perttu Hämäläinen,
- José Maria Font,
- Mats Johnsson,
- Lærke Schjødt Rasmussen,
- Lars Elbæk
CHI PLAY Companion '23: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in PlayPages 231–234https://doi.org/10.1145/3573382.3616050In this paper, we highlight how including technology, movement or play can boost a design process but with unbalanced amounts can also hamper the process. We provide a set of examples where we miscalculated the amount of technology, movement, or play ...
- ArticleAugust 2023
WashWall: An Interactive Smart Mirror for Motivating Handwashing Among Primary School Children
- Dees B. W. Postma,
- Champika M. Ranasinghe,
- Christos Constantinou,
- Vincent P. G. Diks,
- Younghun Rhee,
- Willem H. P. van Dijk,
- Amir Sassanian,
- Dennis Reidsma
AbstractHand hygiene became one of the key measures to prevent COVID-19 infection and the spread of the virus. This, however, is challenging with young children (e.g., primary school). Primary school teachers spend a lot of time supervising and helping ...
- extended-abstractNovember 2022
- review-articleAugust 2022
A Design Space of Sports Interaction Technology
- Dees B.W. Postma,
- Robby W. van Delden,
- Jeroen H. Koekoek,
- Wytse W. Walinga,
- Ivo M. van Hilvoorde,
- Bert Jan F. van Beijnum,
- Fahim A. Salim,
- Dennis Reidsma
Foundations and Trends in Human-Computer Interaction (THCI), Volume 15, Issue 2-3Pages 132–316https://doi.org/10.1561/1100000087With this monograph we introduce a new, systematic taxonomy of Sports Interaction Technology (Sports ITech) that defines a design space of existing and future work in this domain. We set the taxonomy in a context of our view on sport science and sports ...
- ArticleMarch 2022
Coaxing: An Empirical Exploration of a Novel Way to Nudge Athletic Performance in Sports
AbstractThis paper presents design work and empirical work, exploring a novel way of steering player behaviour and performance in sports, called ‘coaxing’. We propose that athletic performance might be influenced by tricking players into thinking that ...
- Work in ProgressFebruary 2022
SixFeet: An Interactive, Corona-Safe, Multiplayer Sports Platform
TEI '22: Proceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied InteractionArticle No.: 66, Pages 1–7https://doi.org/10.1145/3490149.3505570The global COVID-19 pandemic left few facets of our lives unchanged, including the possibility to play organised sports. Many gyms and sports clubs had to shut down due to social distancing measures, which resulted in reduced physical activity. Co-...
- short-paperNovember 2020
VR4VRT: Virtual Reality for Virtual Rowing Training
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in PlayPages 388–392https://doi.org/10.1145/3383668.3419865Learning how to properly row is an intensive and injury prone process. Ergometers (i.e., rowing machines) are used as a preparatory step to train the basic steps of rowing, as well as to further improve technique and maintain stamina. In this paper we ...
- research-articleOctober 2020
How Good is Good Enough?: The Impact of Errors in Single Person Action Classification on the Modeling of Group Interactions in Volleyball
ICMI '20: Proceedings of the 2020 International Conference on Multimodal InteractionPages 278–286https://doi.org/10.1145/3382507.3418846In Human Behaviour Understanding, social interaction is often modeled on the basis of lower level action recognition. The accuracy of this recognition has an impact on the system's capability to detect the higher level social events, and thus on the ...
- Work in ProgressOctober 2019
Towards Smart Sports Exercises: First Designs
- Dees Postma,
- Robby van Delden,
- Wytse Walinga,
- Jeroen Koekoek,
- Bert-Jan van Beijnum,
- Fahim A. Salim,
- Ivo van Hilvoorde,
- Dennis Reidsma
CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 619–630https://doi.org/10.1145/3341215.3356306In this paper we introduce the first results from the multidisciplinary Smart Sports Exercises project. Building on a thorough background and the aims of the project, we present our approach and discuss the outcomes of a context analysis and the first ...
- abstractOctober 2019
Evaluation of Dominant and Non-Dominant Hand Movements For Volleyball Action Modelling
- Fasih Haider,
- Fahim Salim,
- Vahid Naghashi,
- Sena Busra Yengec Tasdemir,
- Izem Tengiz,
- Kubra Cengiz,
- Dees Postma,
- Robby van Delden,
- Dennis Reidsma,
- Bert-Jan van Beijnum,
- Saturnino Luz
ICMI '19: Adjunct of the 2019 International Conference on Multimodal InteractionArticle No.: 8, Pages 1–6https://doi.org/10.1145/3351529.3360651In this paper, we assess the use of Inertial Measurement Units (IMU) in recognising different volleyball-specific actions. Analysis of the results suggests that all sensors in the IMU (i.e. magnetometer, accelerometer, barometer and gyroscope) ...
- demonstrationOctober 2019
A Searching and Automatic Video Tagging Tool for Events of Interest during Volleyball Training Sessions
- Fahim Salim,
- Fasih Haider,
- Sena Busra Yengec Tasdemir,
- Vahid Naghashi,
- Izem Tengiz,
- Kubra Cengiz,
- Dees Postma,
- Robby van Delden,
- Dennis Reidsma,
- Saturnino Luz,
- Bert-Jan van Beijnum
ICMI '19: 2019 International Conference on Multimodal InteractionPages 501–503https://doi.org/10.1145/3340555.3358660Quick and easy access to performance data during matches and training sessions is important for both players and coaches. While there are many video tagging systems available, these systems require manual effort. This paper proposes a system ...