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A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms

Author Filipe Portela



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OASIcs.ICPEC.2020.19.pdf
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Author Details

Filipe Portela
  • Algoritmi Research Centre, University of Minho, Braga, Portugal
  • IOTech - Innovation on Technology, Porto, Portugal

Acknowledgements

I want to thank IOTECH for supporting the project.

Cite As Get BibTex

Filipe Portela. A New and Interactive Teaching Approach with Gamification for Motivating Students in Computer Science Classrooms. In First International Computer Programming Education Conference (ICPEC 2020). Open Access Series in Informatics (OASIcs), Volume 81, pp. 19:1-19:12, Schloss Dagstuhl – Leibniz-Zentrum für Informatik (2020) https://doi.org/10.4230/OASIcs.ICPEC.2020.19

Abstract

Higher Education professors and students recognise that the introduction of new tools and learning methods can improve the teaching and motivation to learn. A new interactive and motivating methodology was designed and tested in a real classroom environment. This method, named TechTeach, explored a set of trending concepts applied to teach of Computer Science subjects: BYOD, Gamification, Soft-skills, quiz, and surveys and flipped classrooms to proportionate the best learning environment to the students. The paper presents the teaching plan and the case study used as proof of concept. In the end, it is possible to affirm that the students liked this method and are familiarised with it - most of the answers to the assessment method quiz (87%), was positive.

Subject Classification

ACM Subject Classification
  • Social and professional topics → Information systems education
  • Social and professional topics → Computing education
Keywords
  • Classrooms
  • Teaching
  • Soft-skills
  • Higher Education
  • Computer Science
  • Interac-tive approaches
  • BYOD
  • Flipped Classrooms

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References

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