Research Article
OSCase: Data Schemes, Architecture and Implementation details of Virtual Patient repurposing in Multi User Virtual Environments.
@ARTICLE{10.4108/eai.27-6-2016.151523, author={P. E. ANTONIOU and L. IOANNIDIS and P. D. BAMIDIS}, title={OSCase: Data Schemes, Architecture and Implementation details of Virtual Patient repurposing in Multi User Virtual Environments.}, journal={EAI Endorsed Transactions on Future Intelligent Educational Environments}, volume={2}, number={6}, publisher={EAI}, journal_a={FIEE}, year={2016}, month={6}, keywords={Virtual Patients, Mutliuser Virtual Environments, OpenSim, OpenLabyrinth, medical education, Content repurposing, Immersive Environments and Multidimensional Spaces, Virtual and mixed-reality for education, Collaboration and Social Computing in Education, Multi-modal Learning Environments, Non-leisure Games and Gamification}, doi={10.4108/eai.27-6-2016.151523} }
- P. E. ANTONIOU
L. IOANNIDIS
P. D. BAMIDIS
Year: 2016
OSCase: Data Schemes, Architecture and Implementation details of Virtual Patient repurposing in Multi User Virtual Environments.
FIEE
EAI
DOI: 10.4108/eai.27-6-2016.151523
Abstract
Experiential game based learning has proven effective at engaging and enabling learners especially in medical education where the volume of the curriculum is as severe as its criticality. A mature and promising ICT tool for medical education is the Virtual Patient (VP). Web-based virtual patients have been established for quite some time, while efforts have been made to create content in multi user virtual environments (MUVEs). What is still missing is a streamlined method for transferring VPs from Web-based authoring and deployment platforms to MUVEs like OpenSim. This work describes the existing implementation context for repurposing VPs in the OS MUVE. Then it focuses on a novel OpenSim Case Datascheme and a supporting framework that facilitates this streamlined transfer according to previous repurposing strategies and efforts. Finally the future directions and the place of this work in the wider context of contemporary Virtual Learning Environments are explored.
Copyright © 2016 P.E. Antoniou et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.