As a guest user you are not logged in or recognized by your IP address. You have
access to the Front Matter, Abstracts, Author Index, Subject Index and the full
text of Open Access publications.
This paper aims to measure the workload induced by driving simulators in realistic driving situations (i.e. where driving efficiency and safety play a role), or in unusual circuit situations (i.e. players enjoy crashing). For that, the first step is finding out if a driving simulator impacts/affects on a driver's workload. This workload is measured objectively using biometric sensors (i.e. Empatica E4 and Polar H7 chest strap) and subjectively by a user test. In this study, a pilot test was carried out by three participants with different profiles who tested four different scenarios in BeamNG.drive simulator. The results showed that this simulator causes an increase in the workload in scenarios showing tasks with responsibility, and that the workload is lower in scenarios where the players enjoy car crashing. This workload is higher in participants with experience driving in real environments possibly due to the realism of the BeamNG.drive simulator. Thus, driving simulators can be utilized to study players' reaction to crashes and to improve their behaviour.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.
This website uses cookies
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Info about the privacy policy of IOS Press.