Modeling Terrains and Subsurface Geology
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Date
2013
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The process of creating terrain and landscape models is important in a variety of computer graphics and visualization applications, from films and computer games, via flight simulators and landscape planning, to scientific visualization and subsurface modelling. Interestingly, the modelling techniques used in this large range of application areas have started to meet in the last years. In this state-of-the-art report, we present two taxonomies of different modelling methods. Firstly we present a data oriented taxonomy, where we divide modelling into three different scenarios: the data-free, the sparse-data and the dense-data scenario. Then we present a workflow oriented taxonomy, where we divide modelling into the separate stages necessary for creating a geological model. We start the report by showing that the new trends in geological modelling are approaching the modelling methods that have been developed in computer graphics. We then give an introduction to the process of geological modelling followed by our two taxonomies with descriptions and comparisons of selected methods. Finally we discuss the challenges and trends in geological modelling.
Description
@inproceedings{:10.2312/conf/EG2013/stars/155-173,
booktitle = {Eurographics 2013 - State of the Art Reports},
editor = {M. Sbert and L. Szirmay-Kalos},
title = {{Modeling Terrains and Subsurface Geology}},
author = {Natali, Mattia and Lidal, Endre M. and Parulek, Julius and Viola, Ivan and Patel, Daniel},
year = {2013},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/conf/EG2013/stars/155-173}
}