Paper:
Educational Effect of Participation in Robot Competition on Experience-Based Learning
Yoshio Kaji, Junji Kawata, and Shoichiro Fujisawa
Faculty of Science and Engineering, Tokushima Bunri University
1314-1 Shido, Sanuki-shi, Kagawa 769-2193, Japan
In recent years, instructional robot materials have often been used in robotics and engineering education. We use LEGO Mindstorms which is an educational robot development kit in its curriculum. In this subject, students are taught basic subjects such as robot mechanisms, robotic control, and programming. To enhance the subject’s educational effects, the students are set the objective of entry into a robot competition. In the subject, the students are grouped into teams comprising two or three members to undertake the aforementioned task, with the objective of improving their communication skills and problem-solving capacities. The effects of participation in the robot competition were observed in the improved performances in the robot competition implemented in a class (hereinafter called “classroom competition”) held after the SMART competition. In the questionnaire survey conducted at the end of the subject, the upper-class students, in particular, conveyed favorable views on the use of LEGO Mindstorms and participation in the robot competition. On comparing the realized educational effects on the first- and third-year students, positive effects were confirmed in both groups.
- [1] S. Fujisawa, N. Hiraoka, H. Sogo, and S. Yura, “Technology Education and Creative Engineering Education at Department of Electro-Mechanical Systems Engineering, TNCT,” J. of Japanese Society for Engineering Education, Vol.51, No.5, pp. 18-22, 2003 (in Japanese).
- [2] Y. Uchida, “Practice of Creative Education to Learn the Problem – Solving Capabilities,” J. of Japanese Society for Engineering Education, Vol.63, No.2, pp. 40-46, 2015 (in Japanese).
- [3] T. Yamamoto and M. Saitou, “Proposal of Teaching Process to Learn Measurement and Control by Program – Production of Automatic Control Model and Learning of Control by Program –,” Japan Society of Educational Information, Vol.27, No.1, pp. 25-32, 2011 (in Japanese).
- [4] T. Hoshino, T. Yamamoto, and K. Ogikubo, “Development of Curriculum for Programming and Measurement-Control Learning by Utilizing Lego Mindstorms,” Proc. of 1st Int. Symp. on Robotics in Science and Technology Education, pp. 25-31, 2008.
- [5] K. Kadota, “Development of Communication Robot for STEM Education by Using Digital Fabrication,” J. Robot. Mechatron., Vol.29, No.6, pp. 944-951, 2017.
- [6] H. Yamagata and T. Morita, “Design of Contest for Educational Underwater Robot for STEM: Learning Applying Modeling Based on Control Engineering,” J. Robot. Mechatron., Vol.29, No.6, pp. 957-968, 2017.
- [7] S. Muramatsu, D. Chugo, S. Yokota, and H. Hashimoto, “Student Education Utilizing the Development of Autonomous Mobile Robot for Robot Competition,” J. Robot. Mechatron., Vol.29, No.6, pp. 1025-1036, 2017.
- [8] R. Fukui and T. Sato, “Educational Activities with a Focus on Robot Strategies – Through the Development of LEGO Manipulation Robots –,” J. Robot. Mechatron., Vol.23, No.2, pp. 231-238, 2011.
- [9] H. Satoh, S. Toyama, N. Ogawa, M. Umeda. A. Takahashi, M. Usui, and H. Oyanagi, “Engineering Experiments in Manufacturing Education,” J. Robot. Mechatron., Vol.23, No.5, pp. 759-767, 2011.
- [10] G. Fang, “Design and Delivery of a Subject in Robotics,” J. Robot. Mechatron., Vol.23, No.5, pp. 658-664, 2011.
- [11] J. M. Gomez-de-Gabriel, A. Mandow, J. Fernandez-Lozano, and A. J. Garcia-Cerezo, “Using LEGO NXT mobile robots with LabVIEW for undergraduate courses on Mechatronics,” IEEE Trans. on Education, Vol.54, No.1, pp. 41-47, 2011.
- [12] A. Behrens, L. Atorf, R. Schwann, B. Neumann, R. Schnitzler, J. Balle, T. Herold, A. Telle, T. G. Noll, K. Hameyer, and T. Aach, “MATLAB meets LEGO Mindstorms – a freshman introduction course into practical engineering,” IEEE Trans. on Education, Vol.53, No.2, pp. 306-317, 2010.
- [13] T. Fujii, H. Fujiyoshi, Y. Suzuki, and N. Ishii, “Practice of PBL Curriculum in the Department of Engineering,” J. of the Robotics Society of Japan, Vol.31, No.2, 2013 (in Japanese).
- [14] Y. Sasaki, “Use of LEGO Mindstorms NXT to Improve Learning in Agricultural Engineering Education,” Agricultural Information Research, Vol.18, No.4, pp. 177-186, 2009 (in Japanese).
- [15] M. Ohchi, T. Furukawa, K. Akagi, and K. Ejima, “Development of Virtual Intellectual Education Toy Control System for Elementary Programming Study,” IEEJ Trans. FM, Vol.127, No.4, pp. 180-186, 2007 (in Japanese).
- [16] A. Oyama, H. Takagi, K. Kusaka, and K. Horikawa, “The Content and Effects of Machine Creation Laboratory Using Lego Mindstorms,” J. of Japanese Society for Engineering Education, Vol.52, No.4, pp. 20-24, 2004 (in Japanese).
- [17] H. Ukida, A. Yoshida, K. Terada, and S. Fujisawa, “Tokushima Robot Programming Club: Science and Technology Education in Robot Manufacturing Class for Children by University Students,” J. of the Robotics Society of Japan, Vol.33, No.3, pp. 154-163, 2015 (in Japanese).
- [18] H. Ukida, Y. Aika, K. Achi, Y. Ishihara, J. Kuroda, G. Kosaki, S. Suzuki, and Y. Nagata, “Robot Manufacturing Class for Children by University Students,” Proc. Asian Conf. on Engineering Education 2009 (ACEE 2009), pp. 164-165, 2009.
- [19] H. Ukida, Y. Aika, K. Achi, Y. Ishihara, J. Kuroda, G. Kosaki, S. Suzuki, and Y. Nagata, “Robot Manufacturing Class for Children Led by University,” J. of Engineering Education Research, Vol.13, No.2, pp. 78-82, 2010.
- [20] Y. Ishihara, H. Ukida, Y. Aika, S. Suzuki, G. Kosaki, Y. Nagata, K. Achi, and J. Kuroda, “Science and Technology Education for Children by Robot Manufacturing Classes,” Proc. on 2nd Int. On-Board Symp.: Human Health, Energy and Environment, pp. 59-60, 2010.
- [21] K. Iwata, Y. Saeki, Y. Sugitani, T. Watanabe, H. Ukida, and S. Fujisawa, “Mutual Evaluation of University Students and Children in Robot Manufacturing Class,” Proc. of 2nd Asian Conf. on Engineering Education (ACEE2011), No.SS2-1, pp. 1-4, 2011.
- [22] H. Tobita, “Fostering of Creative Engineers Who Can Device and Implement Imaginative Concepts,” J. of Japanese Society for Engineering Education, Vol.57, No.5, pp. 50-55, 2009 (in Japanese).
- [23] Y. Tsuchitoi, “The Activities for ET Robcon in a Company and the Educational Effects,” J. of Japanese Society for Engineering Education, Vol.64, No.3, pp. 67-72, 2016 (in Japanese).
This article is published under a Creative Commons Attribution-NoDerivatives 4.0 Internationa License.