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Robot Motion Algorithm Based on Interaction with Human
Yoshikazu Mori*, Koji Ota** and Tatsuya Nakamura***
*Research Associate, Graduate School of Engineering, Tokyo Metropolitan University, 1-1, Minami-Osawa, Hachioji, Tokyo,192-0397 Japan
**DENSO CORPORATION 1-1, Showa-Chou, Kariya, Aichi, 448-8661 Japan
***Professor, Graduate School of Engineering, Tokyo Metropolitan University, 1-1, Minami-Osawa, Hachioji, Tokyo, 192-0397 Japan
Received:April 4, 2002Accepted:August 7, 2002Published:October 20, 2002
Keywords:interaction, companion robot, boredom, entrainment, motion algorithm
Abstract
In this paper, we quantitatively analyze weariness and impression that a human senses for a robot when the human interacted with the robot through some movements. A red ball and a blue ball are displayed on a simulation screen. The human moves the red ball with a mouse and the computer moves the blue ball. By using these balls, the impression that the action of the robot gives to the human is examined. We analyze the relationship between robot's interactive characterisrtics and produced impressions about the robot in human-robot-interction experiments by using methods of information theory. The difference of the impression between the simulation and the actual robot is proved by an omni-directional robot.
Cite this article as:Y. Mori, K. Ota, and T. Nakamura, “Robot Motion Algorithm Based on Interaction with Human,” J. Robot. Mechatron., Vol.14 No.5, pp. 462-470, 2002.Data files:
Copyright© 2002 by Fuji Technology Press Ltd. and Japan Society of Mechanical Engineers. All right reserved.