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Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand Interaction

Published: 07 October 2024 Publication History

Abstract

In VR environments like “sandbox” applications or interactive molecule simulators for education, physics-based objects can move beyond a user’s natural reach. We evaluate four interaction methods to support efficient and intuitive retrieval of objects for such events, including one that has not been evaluated previously and three others derived from well-known techniques. Considering the proliferation of camera-based hand tracking in VR headsets, there is a large interest in contrasting controller-based and free-hand interaction methods, so our evaluation considers both input types to further understand tradeoffs. We gathered performance data and subjective impressions from 52 subjects in a representative game-like puzzle task. A hand-extension (“go-go”-type) technique was least promising, with image-plane and pointing-based techniques being more promising. The recent tether-handle technique was roughly on-par with others for controller input (details vary by metric); it simply uses the same underlying grab metaphor as the main interaction. For free-hand interaction, its performance is reduced in a way that reflects broader problems of grab detection and manipulation methods for whole-hand interaction in VR.

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  1. Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand Interaction

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        cover image ACM Conferences
        SUI '24: Proceedings of the 2024 ACM Symposium on Spatial User Interaction
        October 2024
        396 pages
        ISBN:9798400710889
        DOI:10.1145/3677386
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Published: 07 October 2024

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        Author Tags

        1. distance selection
        2. spatial interaction
        3. virtual reality

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