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NeuSample: Importance Sampling for Neural Materials

Published: 23 July 2023 Publication History

Abstract

Neural material representations have recently been proposed to augment the material appearance toolbox used in realistic rendering. These models are successful at tasks ranging from measured BTF compression, through efficient rendering of synthetic displaced materials with occlusions, to BSDF layering. However, importance sampling has been an after-thought in most neural material approaches, and has been handled by inefficient cosine-hemisphere sampling or mixing it with an additional simple analytic lobe. In this paper we fill that gap, by evaluating and comparing various pdf-learning approaches for sampling spatially varying neural materials, and proposing new variations of these approaches. We investigate three sampling approaches: analytic-lobe mixtures, normalizing flows, and histogram prediction. Within each type, we introduce improvements beyond previous work, and we extensively evaluate and compare these approaches in terms of sampling rate, wall-clock time, and final visual quality. Our versions of normalizing flows and histogram mixtures perform well and can be used in practical rendering systems, potentially facilitating the broader adoption of neural material models in production.

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References

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Cited By

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  • (2024)Research on 3D Visualization of Drone Scenes Based on Neural Radiance FieldsElectronics10.3390/electronics1309168213:9(1682)Online publication date: 26-Apr-2024
  • (2024)RNA: Relightable Neural AssetsACM Transactions on Graphics10.1145/369586644:1(1-19)Online publication date: 12-Sep-2024
  • (2024)Real-time Neural Appearance ModelsACM Transactions on Graphics10.1145/365957743:3(1-17)Online publication date: 20-Apr-2024
  • Show More Cited By

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      cover image ACM Conferences
      SIGGRAPH '23: ACM SIGGRAPH 2023 Conference Proceedings
      July 2023
      911 pages
      ISBN:9798400701597
      DOI:10.1145/3588432
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      Publication History

      Published: 23 July 2023

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      Author Tags

      1. Rendering
      2. importance sampling
      3. neural materials
      4. neural sampling
      5. normalizing flows

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      Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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      Cited By

      View all
      • (2024)Research on 3D Visualization of Drone Scenes Based on Neural Radiance FieldsElectronics10.3390/electronics1309168213:9(1682)Online publication date: 26-Apr-2024
      • (2024)RNA: Relightable Neural AssetsACM Transactions on Graphics10.1145/369586644:1(1-19)Online publication date: 12-Sep-2024
      • (2024)Real-time Neural Appearance ModelsACM Transactions on Graphics10.1145/365957743:3(1-17)Online publication date: 20-Apr-2024
      • (2024)Importance Sampling BRDF DerivativesACM Transactions on Graphics10.1145/364861143:3(1-21)Online publication date: 9-Apr-2024
      • (2024)NeuPreSS: Compact Neural Precomputed Subsurface Scattering for Distant Lighting of Heterogeneous Translucent ObjectsComputer Graphics Forum10.1111/cgf.1523443:7Online publication date: 18-Oct-2024
      • (2024)Neural SSS: Lightweight Object Appearance RepresentationComputer Graphics Forum10.1111/cgf.1515843:4Online publication date: 24-Jul-2024
      • (2024)Neural Appearance Model for Cloth RenderingComputer Graphics Forum10.1111/cgf.1515643:4Online publication date: 24-Jul-2024
      • (2024)A Hierarchical Architecture for Neural MaterialsComputer Graphics Forum10.1111/cgf.1511643:6Online publication date: 15-May-2024
      • (2024)Real‐Time Neural Materials using Block‐Compressed FeaturesComputer Graphics Forum10.1111/cgf.1501343:2Online publication date: 23-Apr-2024

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