Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/3425329.3425365acmotherconferencesArticle/Chapter ViewAbstractPublication PageswsseConference Proceedingsconference-collections
research-article

Design and Application of Virtual Training System for Computer Hardware Assembly

Published: 11 November 2020 Publication History

Abstract

Virtual reality technology is a research focus today, and has been applied to education, entertainment and many other fields. Computer hardware assembly is a course that teaches students how to recognize and assemble a computer. However, traditional teaching model has a series of problems, such as the slow update of computer training equipment, serious hardware waste and danger of assembly experiment process. In order to solve these problems, we designed and developed a virtual training system for computer hardware assembly (VTSCHA) based on the Unity3D platform. In the design stage, we fully considered the needs of the course and proposed a complete system architecture. Then through the study of Playmaker visual programming plug-in, animation and UI system, we respectively realized the parts display, computer assembly demonstration and computer simulation operation function, and finally completed the system. Practical results show that using VTSCHA can achieve a good teaching effect in the classroom. This system has good three-dimensional display and interactive functions. Learners can easily get started and operate in the virtual environment.

References

[1]
Qinping Zhao. Summary of Virtual Reality [J]. Science in China: Information Science, 2009, 000(001):P.2--46.
[2]
Jianli Han. Talking about the teaching strategy of computer assembly and maintenance in vocational school [J]. Computer CD Software and Application, 2011(9):242--242.
[3]
Yang Gao. Practical Research on Virtual Reality Technology in Computer Assembly and Maintenance Teaching in Secondary Vocational Schools [J]. Intelligence, 2017(28):78.
[4]
Shaoming, Sun, Tianwei, etc. The Design and Implementation of Computer Hardware Assembling Virtual Laboratory in the VR Environment[C]// 2018.
[5]
Maoying Xiang, Chunyong Ma, Yong Han, Peng Huo, Chun Wang. Research on Unity3D-based virtual training system for chemical equipment [J].Computer Technology and Development, 2014, 24(07):196--200.
[6]
Jianhong Gao, Xinfeng Liu, Zhiliang Wang. Research on the Virtual Display Platform of Power Demand Side Project Based on Unity 3D [J]. Shandong Electric Power Technology, 2013(03):50--52+69.
[7]
Xuesong Yang. Research on Virtual Disassembly and Assembly System of Engine Based on Unity 3D [J]. Machinery, 2016, v.43 (01):38--41+79.
[8]
Qian Xiao, Rui Han, Xing Liu, et al. Railroad brake experimental training system based on Unity3D virtual and real combination [J]. Journal of East China Jiaotong University, 2018, 35(05):139--146.
[9]
Bengu Sun, Niandong Yin. Design and implementation of virtual turning simulation system based on Unity3d[C]// 2015 The Fifth National Annual Conference of Local Mechanical Engineering Society and China Manufacturing 2025 Development Forum. 0.
[10]
Fenhong Yang. Research and Design of Computer Hardware Virtual Simulation System [J]. Computer Knowledge and Technology, 2019.
[11]
Jianquan Gao, Xinguo Fang. Research on virtual simulation teaching platform of product manufacturing process [J]. Design, 2019(11).

Cited By

View all
  • (2024)RE Methods for Virtual Reality Software Product Development: A Mapping StudyACM Transactions on Software Engineering and Methodology10.1145/364959533:4(1-31)Online publication date: 26-Feb-2024
  • (2021)A virtual reality experiment system for an introductory computer hardware courseComputer Applications in Engineering Education10.1002/cae.2241829:6(1702-1717)Online publication date: 12-Apr-2021

Index Terms

  1. Design and Application of Virtual Training System for Computer Hardware Assembly

    Recommendations

    Comments

    Please enable JavaScript to view thecomments powered by Disqus.

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    WSSE '20: Proceedings of the 2nd World Symposium on Software Engineering
    September 2020
    329 pages
    ISBN:9781450387873
    DOI:10.1145/3425329
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    • Wuhan Univ.: Wuhan University, China
    • University of Electronic Science and Technology of China: University of Electronic Science and Technology of China

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 November 2020

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Interactive Design
    2. Training Platform
    3. Unity3D
    4. Virtual Reality

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    • Shandong Normal University

    Conference

    WSSE 2020

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)10
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 20 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)RE Methods for Virtual Reality Software Product Development: A Mapping StudyACM Transactions on Software Engineering and Methodology10.1145/364959533:4(1-31)Online publication date: 26-Feb-2024
    • (2021)A virtual reality experiment system for an introductory computer hardware courseComputer Applications in Engineering Education10.1002/cae.2241829:6(1702-1717)Online publication date: 12-Apr-2021

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media