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Interpreting posts in empathic games: assumptions for a conceptual framework

Published: 23 December 2020 Publication History

Abstract

Games are part of a profitable market, with constant innovations and new technologies to meet users' needs. The understanding of elements related to games is a challenge, especially empathic games, i.e., those that foster users' empathy. This category of games makes users think over delicate and moving themes. This study aims at human interpretations of different sorts of data from discussion forums on empathic games. To do so, we considered ratings of user comments analyzed in previous research with two games, "That Dragon, Cancer" and "Valiant Heart", and we used an analysis tool. The data patterns allowed theories to emerge, and also allowed us to analyze users' profiles and comments, by reorganizing the previously proposed categories, but now based on assumptions of Grounded Theory. The methodological path points out ways in which the interpretation of the data proved to be useful for the future development of a conceptual framework for creating and evaluating this kind of game.

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Cited By

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  • (2023)A framework to support the development of empathic gamesProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638104(1-12)Online publication date: 16-Oct-2023
  • (2023)How to promote empathy in games? An analysis of the structural elements to be considered in the interaction designProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638073(1-12)Online publication date: 16-Oct-2023
  • (2021)Jungle party: a game about loss and griefProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484364(1-7)Online publication date: 18-Oct-2021
  • Show More Cited By

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Published In

cover image ACM Other conferences
IHC '20: Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems
October 2020
519 pages
ISBN:9781450381727
DOI:10.1145/3424953
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 23 December 2020

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Author Tags

  1. digital games
  2. discussion forums
  3. empathic games
  4. framework
  5. grounded theory

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  • Conselho Nacional de Desenvolvimento Científico e Tecnológico

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IHC '20

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IHC '20 Paper Acceptance Rate 60 of 155 submissions, 39%;
Overall Acceptance Rate 331 of 973 submissions, 34%

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Cited By

View all
  • (2023)A framework to support the development of empathic gamesProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638104(1-12)Online publication date: 16-Oct-2023
  • (2023)How to promote empathy in games? An analysis of the structural elements to be considered in the interaction designProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638073(1-12)Online publication date: 16-Oct-2023
  • (2021)Jungle party: a game about loss and griefProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484364(1-7)Online publication date: 18-Oct-2021
  • (2021)Revisiting Empathy Games Concept from User Comments PerspectiveProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484359(1-11)Online publication date: 18-Oct-2021
  • (2021)EthicsProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484324(1-12)Online publication date: 18-Oct-2021

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