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Designing a Senior Friendly Interface for a Personalized 3D Narrative Simulation

Published: 17 September 2020 Publication History

Abstract

Caring for people with Alzheimer disease can be demanding. As an attempt to help caregivers to improve their interaction with people with Alzheimer disease, we are developing a personalized simulation allowing caregivers to practice problematic situations they encounter in their daily life. The strong level of personalization and the large number of interaction choices make it challenging to design interaction mechanisms that are usable for targeted end-users. After several stages of design and evaluation, we propose an interface that supports the strong dynamic interaction during the game, it is integrated into the 3D environment and is simple to be used even by players with limited computer skills.

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Sergio Estupiñán, Brice Maret, Kasper Andkjaer, and Nicolas Szilas. 2018. A Multidimensional Classification of Choice Presentation in Interactive Narrative. In Interactive Storytelling, Rebecca Rouse, Hartmut Koenitz, and Mads Haahr (Eds.). Springer International Publishing, Cham, 149–153.
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Kathrin Maria Gerling, Frank Paul Schulte, Jan Smeddinck, and Maic Masuch. 2012. Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games. In Entertainment Computing - ICEC 2012, Marc Herrlich, Rainer Malaka, and Maic Masuch (Eds.). Number 7522 in Lecture Notes in Computer Science. Springer Berlin Heidelberg, 235–242.
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Stéphanie Mader and Jérôme Dupire. 2012. Conception de jeux thérapeutiques pour seniors: l’exemple du village aux oiseaux. 7ème congrès sur les aides techniques pour les personnes handicapées. Handicap(2012).
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Published In

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FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games
September 2020
804 pages
ISBN:9781450388078
DOI:10.1145/3402942
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 September 2020

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Author Tags

  1. caregiving
  2. dynamic interfaces
  3. human-computer interaction
  4. narrative simulation
  5. personalization
  6. serious game
  7. training

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FDG '20

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Overall Acceptance Rate 152 of 415 submissions, 37%

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