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Broadening Participation in Computing through Transforming Media and Technologies

Published: 26 February 2020 Publication History

Abstract

Broadening participation in computing ensures that a diversity of perspectives are involved in creating new technologies. Yet despite initiatives aimed at bringing more diverse groups into computer science as a discipline, underrepresented groups are still under threat to be crowded out of formal computing spaces. However, there are informal spaces where these populations engage in computational projects, learning computing skills outside of traditional academic or industry computing spaces. One such space is transformative fandom. We propose exploring how people in transformative fandom innovate and transform technologies, with an emphasis on their involvement in computational projects by and for marginalized communities.

References

[1]
Brianna Dym, Jed R Brubaker, Casey Fiesler, and Bryan Semaan. 2019. "Coming Out Okay": Community Narratives for LGBTQ Identity Recovery Work. In Proc. ACM Hum.-Comput. Interact. 3, CSCW, 28.
[2]
Casey Fiesler, Shannon Morrison, R Benjamin Shapiro, and Amy S Bruckman. 2017. Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fan dom Community. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 1375--1386.

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    cover image ACM Conferences
    SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
    February 2020
    1502 pages
    ISBN:9781450367936
    DOI:10.1145/3328778
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 26 February 2020

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    Author Tags

    1. cs education
    2. fandom
    3. informal learning
    4. lgbtq

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