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The Analysis and Design of The Introducing Module of the Children's Programming Course

Published: 30 May 2020 Publication History

Abstract

In primary and secondary schools, children's programming is educated more and more widely. Many institutions have developed many platforms to help children to study programming, but less research focus on how to carry out the introduction of programming. This paper studies the teaching design of the introducing module using the Scratch graphical programming tool. In this paper, an interest-oriented, task-driven model is designed to make the students contact programming, to know the programming, then to practice, and to investigate the students' satisfaction with the class and whether to be interested in programming after the class. The results show that the method is effective and feasible.

References

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Tianrui Lei. Research on the design and development of the learning resources of the Sratch programming education [D]. Journal of Hebei University, 2018. (Chinese)
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Xinyu Zheng. Children's programming has become a hot track[N]. China city newspaper, 2018-07-16 (012). (Chinese)
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Characteristics, problems and trends of programming education for children in China,[Online]Available:https://max.book118.com/html/2016/1011/58499000.shtm (2019/4/23) (Chinese)
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Yiqing Ma. Research on the innovation of online children's programming education business model [D]. Journal of Minjiang University, 2018. (Chinese)
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Dongmei Li. Japan's summer vacation started a "programming boom" [N]. China Education Daily, 2017-08-13(003). (Chinese)
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Ning Xi. Research on the Practice of Primary and Middle School Programming Course Based on Sratch [D]. Journal of Hebei Normal University(Educational Science Edition), 2018. (Chinese)
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ICITEE '19: Proceedings of the 2nd International Conference on Information Technologies and Electrical Engineering
December 2019
870 pages
ISBN:9781450372930
DOI:10.1145/3386415
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 May 2020

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Author Tags

  1. Children's programming
  2. Interest-oriented
  3. Introducing module
  4. Scratch

Qualifiers

  • Short-paper
  • Research
  • Refereed limited

Funding Sources

  • National Natural Science Foundation of China
  • Hainan Provincial Natural Science Foundation
  • Hainan Provincial Colleges and Universities Scientific Research Project

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ICITEE-2019

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