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Entertainment for All: Understanding Media Streaming Accessibility

Published: 02 May 2019 Publication History

Abstract

Despite the increased demand, popularity, and cultural significance of streaming media and digital entertainment, many individuals with disabilities are unable to experience this content. Specifically, many video streaming technologies require input devices and content browsers that are inaccessible to individuals with sensory and physical impairments and do not work with their current assistive technologies. Our team of engineers, designers, and clinicians took an inclusive approach to assessing and redesigning these streaming service products, with the aim of creating more universally accessible experiences. We recruited 9 participants with diverse abilities to evaluate the accessibility of a large telecommunication company's commercially available video streaming products. This evaluation revealed significant accessibility barriers and informed the design of a participatory design activity to create accessible remote-controls, an onboarding assistance prototype, and a content browsing prototype that is screen reader accessible and supports audio descriptions. We evaluated these accessible prototypes with 11 additional participants and found they were more accessible, flexible, and enjoyable to use compared to the off-the shelf products. In this paper we summarize these findings and discuss how future streaming technology must support customization and follow established accessibility guidelines and standards.

References

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Pradipta Biswas, Pat Langdon, Carlos Duarte, and José Coelho. 2011. Multimodal adaptation through simulation for digital TV interface. In Proceedings of the European Conference on Interactive TV and Video Pages (EuroITV '11), 231234.
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Pablo Cesar, Dick Bulterman, and Luiz Soares. 2008. Introduction to special issue: Human-centered television- directions in interactive digital television research. ACM Trans. Multimed. Comput. Comm. 4,4: 2--7
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Konstantinos Chorianopoulos. 2008. User Interface Design Principles for Interactive Television Applications. International Journal of Human-Computer Interaction. 24(6):556--573.
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Clayton Lewis. 1982. Using the "Thinking Aloud" Method In Cognitive Interface Design. IBM Watson Research Center Technical Report RC-9265. IBM, Yorktown Heights, NY.
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Mark Rice. 2003. Television and visual impairment: The prospects for the accessibility of interactive television. In Proceedings for the HCI International (2003), 800--804.
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Mark V Springett, Richard N Griffiths. 2007. Accessibility of Interactive Television for Users with Low Vision -- Learning from the Web. In Proceedings of the European Conference on Interactive TV and Video Pages (EuroITV '07) 76--85. https://dl.acm.org/citation.cfm?id=1763017.1763029
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The United States Department of Justice. 2017. Information and Technical Assistance on the Americans with Disabilities Act. Retrieved March 2, 2018 from https://www.ada.gov/ada_intro.htm
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The World Wide Web Consortium (W3C). 2017. Understanding WCAG 2.0. Retrieved March 2, 2018 from https://www.w3.org/TR/UNDERSTANDING-WCAG2

Cited By

View all
  • (2023)Object-Based Access: Enhancing Accessibility with Data-Driven MediaProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3596500(402-406)Online publication date: 12-Jun-2023
  • (2023)Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?Proceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3596159(94-114)Online publication date: 12-Jun-2023
  • (2020)Alternative modalities for visually impaired users to control smart TVsMultimedia Tools and Applications10.1007/s11042-020-09656-1Online publication date: 25-Aug-2020

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cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 May 2019

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Author Tags

  1. accessible interfaces
  2. evaluation
  3. prototyping
  4. research through design
  5. user study
  6. user-centered design

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CHI '19
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Cited By

View all
  • (2023)Object-Based Access: Enhancing Accessibility with Data-Driven MediaProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3596500(402-406)Online publication date: 12-Jun-2023
  • (2023)Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?Proceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3596159(94-114)Online publication date: 12-Jun-2023
  • (2020)Alternative modalities for visually impaired users to control smart TVsMultimedia Tools and Applications10.1007/s11042-020-09656-1Online publication date: 25-Aug-2020

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