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Air violin: a machine learning approach to fingering gesture recognition

Published: 13 November 2017 Publication History

Abstract

We train and evaluate two machine learning models for predicting fingering in violin performances using motion and EMG sensors integrated in the Myo device. Our aim is twofold: first, provide a fingering recognition model in the context of a gamification virtual violin application where we measure both right hand (i.e. bow) and left hand (i.e. fingering) gestures, and second, implement a tracking system for a computer assisted pedagogical tool for self-regulated learners in high-level music education. Our approach is based on the principle of mapping-by-demonstration in which the model is trained by the performer. We evaluated a model based on Decision Trees and compared it with a Hidden Markovian Model.

References

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Matthew Brand, Nuria Oliver, and Alex Pentland. 1997. Coupled hidden Markov models for complex action recognition. In Computer vision and pattern recognition, 1997. proceedings., 1997 ieee computer society conference on. IEEE, 994–999.
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Rebecca Fiebrink and Perry R Cook. 2010. The Wekinator: a system for real-time, interactive machine learning in music. In Proceedings of The Eleventh International Society for Music Information Retrieval Conference (ISMIR 2010)(Utrecht).
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Jules Françoise, Norbert Schnell, Riccardo Borghesi, and Frédéric Bevilacqua. 2014. Probabilistic models for designing motion and sound relationships. In Proceedings of the 2014 international conference on new interfaces for musical expression. 287–292.
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Ohad Fried and Rebecca Fiebrink. 2013. Cross-modal Sound Mapping Using Deep Learning. In NIME. 531–534.
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Paul Kolesnik and Marcelo M Wanderley. 2005. Implementation of the Discrete Hidden Markov Model in Max/MSP Environment. In FLAIRS Conference. 68–73.
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Chad Peiper, David Warden, and Guy Garnett. 2003. An interface for real-time classification of articulations produced by violin bowing. In Proceedings of the 2003 conference on New interfaces for musical expression. National University of Singapore, 192–196.
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Terence D Sanger. 2007. Bayesian filtering of myoelectric signals. Journal of neurophysiology 97, 2 (2007), 1839–1845.
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Norbert Schnell, Axel Röbel, Diemo Schwarz, Geoffroy Peeters, Riccardo Borghesi, et al. 2009. MuBu and friends–assembling tools for content based real-time interactive audio processing in Max/MSP. In ICMC.
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Cited By

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  • (2023)Açık ve uzaktan öğrenmede yapay zeka destekli oyunlaştırmaArtificial intelligence based gamification in open and distance learningAçıköğretim Uygulamaları ve Araştırmaları Dergisi10.51948/auad.12037009:1(386-407)Online publication date: 31-Jan-2023
  • (2023)HapticSOUND: An Interactive Learning Experience with a Digital Musical InstrumentApplied Sciences10.3390/app1312714913:12(7149)Online publication date: 14-Jun-2023
  • (2023)Ubiquitous Multimodality as a Tool in Violin Performance Classification2023 4th International Symposium on the Internet of Sounds10.1109/IEEECONF59510.2023.10335435(1-8)Online publication date: 26-Oct-2023
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cover image ACM Conferences
MIE 2017: Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education
November 2017
75 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 13 November 2017

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Author Tags

  1. Gamification
  2. Gestures
  3. HMM
  4. Hand Tracking
  5. Machine Learning
  6. Music education
  7. Violin

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Cited By

View all
  • (2023)Açık ve uzaktan öğrenmede yapay zeka destekli oyunlaştırmaArtificial intelligence based gamification in open and distance learningAçıköğretim Uygulamaları ve Araştırmaları Dergisi10.51948/auad.12037009:1(386-407)Online publication date: 31-Jan-2023
  • (2023)HapticSOUND: An Interactive Learning Experience with a Digital Musical InstrumentApplied Sciences10.3390/app1312714913:12(7149)Online publication date: 14-Jun-2023
  • (2023)Ubiquitous Multimodality as a Tool in Violin Performance Classification2023 4th International Symposium on the Internet of Sounds10.1109/IEEECONF59510.2023.10335435(1-8)Online publication date: 26-Oct-2023
  • (2023)Impact of Artificial Intelligence on Gamification: Current Applications2023 International Conference on Innovative Data Communication Technologies and Application (ICIDCA)10.1109/ICIDCA56705.2023.10099771(287-290)Online publication date: 14-Mar-2023
  • (2023)Deep Violin: Deep Learning-Based Violin Bowing Training System2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan)10.1109/ICCE-Taiwan58799.2023.10227040(425-426)Online publication date: 17-Jul-2023
  • (2022)Context-Aware Edge-Based AI Models for Wireless Sensor Networks—An OverviewSensors10.3390/s2215554422:15(5544)Online publication date: 25-Jul-2022
  • (2022)Learning design to support student-AI collaboration: perspectives of leading teachers for AI in educationEducation and Information Technologies10.1007/s10639-021-10831-627:5(6069-6104)Online publication date: 28-Jan-2022
  • (2022)Classifying Biometric Data for Musical Interaction Within Virtual RealityArtificial Intelligence in Music, Sound, Art and Design10.1007/978-3-031-03789-4_25(385-400)Online publication date: 15-Apr-2022
  • (2021)Investigating Page Turning Methods for Sheet Music during Piano PlayAdjunct Publication of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447527.3474863(1-6)Online publication date: 27-Sep-2021
  • (2021)Let’s Frets! Assisting Guitar Students During Practice via Capacitive SensingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445595(1-12)Online publication date: 6-May-2021
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