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High-end interactive media in the museum

Published: 01 July 1999 Publication History

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  • (2023)Development of an Immersive VR Experience Using Integrated Survey Technologies and Hybrid ScenariosHeritage10.3390/heritage60200656:2(1169-1186)Online publication date: 27-Jan-2023
  • (2023)Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory FootprintsJournal of Museum Education10.1080/10598650.2022.212267248:2(92-108)Online publication date: 11-Jul-2023
  • (2023)Immersive Museum: Design and Develop an Interactive Virtual Museum ExperienceCross-Cultural Design10.1007/978-3-031-35946-0_13(152-161)Online publication date: 9-Jul-2023
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '99: ACM SIGGRAPH 99 Conference abstracts and applications
July 1999
286 pages
ISBN:1581131038
DOI:10.1145/311625
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

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Published: 01 July 1999

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Cited By

View all
  • (2023)Development of an Immersive VR Experience Using Integrated Survey Technologies and Hybrid ScenariosHeritage10.3390/heritage60200656:2(1169-1186)Online publication date: 27-Jan-2023
  • (2023)Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory FootprintsJournal of Museum Education10.1080/10598650.2022.212267248:2(92-108)Online publication date: 11-Jul-2023
  • (2023)Immersive Museum: Design and Develop an Interactive Virtual Museum ExperienceCross-Cultural Design10.1007/978-3-031-35946-0_13(152-161)Online publication date: 9-Jul-2023
  • (2023)The Robot SoundscapeCultural Robotics: Social Robots and Their Emergent Cultural Ecologies10.1007/978-3-031-28138-9_3(35-65)Online publication date: 12-May-2023
  • (2023)Virtual Restoration and Persuasive Storytelling for a Virtual Visit to Palazzo Rosso, GenoaDigital Restoration and Virtual Reconstructions10.1007/978-3-031-15321-1_14(225-236)Online publication date: 21-Feb-2023
  • (2022)Designing an Augmented Experience for a Music Archive: What does the Audience Need Beyond the Sense of Hearing?Journal on Computing and Cultural Heritage 10.1145/352836615:4(1-24)Online publication date: 6-Dec-2022
  • (2022)Binaural Spatialization: Comparing Head Related Transfer Function Models for Use in Virtual and Augmented Reality ApplicationsMultimedia Technology and Enhanced Learning10.1007/978-3-031-18123-8_47(601-613)Online publication date: 19-Oct-2022
  • (2021)Eliciting requirements for a multisensory eXtended Reality platform for training and informal learningCHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter10.1145/3489410.3489428(1-8)Online publication date: 25-Nov-2021
  • (2021)On the Exploitation of 5G Multi-Access Edge Computing for Spatial Audio in Cultural Heritage ApplicationsIEEE Access10.1109/ACCESS.2021.31287869(155197-155206)Online publication date: 2021
  • (2020)Design of Digital Interaction for Complex Museum CollectionsMultimodal Technologies and Interaction10.3390/mti40200314:2(31)Online publication date: 22-Jun-2020
  • Show More Cited By

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