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Seek out Katipunan: a mobile augmented reality for museum visualization

Published: 24 November 2017 Publication History

Abstract

"Seek Out Katipunan" is a mobile application integrated with augmented reality. With the help of AR (Augmented Reality), this project can make the learning experience of a student, tourist and educators more interesting and educational for Museo Ng Katipunan. The aforementioned it aids and entertains the visitors as they pass through the museum while browsing the application without any other people's assistance. Through the mobile application it will view the 3D animation of the displayed artifacts and the direct view of the environment of the museum. The QR Code (Quick Responsive Code) Scanner will direct the user to the web artifact link that provides all the details regarding the scanned artifact with the 3D animation and voice overview. The project also provides a promotional website that contains more information about the museum such as the events, photo gallery, testimonials of the museum's officials and the location of the museum. The project will be able to reach more people and convince them to visit the museum and to make the Filipino history more interesting.

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Cited By

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  • (2024)A Panoramic View of Socio-Cultural Sensitivity in Digital Technologies: A Comprehensive Review and Future DirectionsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2372135(1-29)Online publication date: 11-Jul-2024
  • (2022)CAR-Tourist: An Integrity-Preserved Collaborative Augmented Reality Framework-Tourism as a Use-CaseApplied Sciences10.3390/app12231202212:23(12022)Online publication date: 24-Nov-2022
  • (2022)Fish-be-with-you: An Augmented Reality Mobile Application About Endangered Marine Species2022 2nd International Conference in Information and Computing Research (iCORE)10.1109/iCORE58172.2022.00023(20-24)Online publication date: Dec-2022
  • Show More Cited By

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cover image ACM Other conferences
ICCIP '17: Proceedings of the 3rd International Conference on Communication and Information Processing
November 2017
545 pages
ISBN:9781450353656
DOI:10.1145/3162957
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 November 2017

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Author Tags

  1. 3D modelling
  2. QR code
  3. augmented reality
  4. mobile application

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ICCIP 2017

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Overall Acceptance Rate 61 of 301 submissions, 20%

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Cited By

View all
  • (2024)A Panoramic View of Socio-Cultural Sensitivity in Digital Technologies: A Comprehensive Review and Future DirectionsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2372135(1-29)Online publication date: 11-Jul-2024
  • (2022)CAR-Tourist: An Integrity-Preserved Collaborative Augmented Reality Framework-Tourism as a Use-CaseApplied Sciences10.3390/app12231202212:23(12022)Online publication date: 24-Nov-2022
  • (2022)Fish-be-with-you: An Augmented Reality Mobile Application About Endangered Marine Species2022 2nd International Conference in Information and Computing Research (iCORE)10.1109/iCORE58172.2022.00023(20-24)Online publication date: Dec-2022
  • (2022)AR Museum: A Virtual Museum using Marker less Augmented Reality System for Mobile Devices2022 3rd International Conference on Issues and Challenges in Intelligent Computing Techniques (ICICT)10.1109/ICICT55121.2022.10064611(1-6)Online publication date: 11-Nov-2022
  • (2021)Design and Evaluation of a Distance-Driven User Interface for Asynchronous Collaborative Exhibit Browsing in an Augmented Reality MuseumIEEE Access10.1109/ACCESS.2021.30802869(73948-73962)Online publication date: 2021
  • (2020)QR Code and NFC-Based Information System for Southland Tourism Industry-New Zealand2020 IEEE 10th International Conference on System Engineering and Technology (ICSET)10.1109/ICSET51301.2020.9265394(161-166)Online publication date: 9-Nov-2020
  • (2018)e-Pumapunku: An Interactive App to Teach Children the Cañari and Inca Indigenous Cultures During Guided Museum Visits2018 Congreso Internacional de Innovación y Tendencias en Ingeniería (CONIITI)10.1109/CONIITI.2018.8587097(1-5)Online publication date: Oct-2018

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