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Immersive virtual reality with multimodal interaction and streaming technology

Published: 31 October 2016 Publication History

Abstract

In this demo, we present an immersive virtual reality (VR) system which integrates multimodal interaction sensors (i.e., smartphone, Kinect v2, and Myo armband) and streaming technology to improve the VR experience. The integrated system solves the common problems in most VR systems: (1) the very limited playing area due to transmission cable between computer and display/interaction devices, and (2) non-intuitive way of controlling virtual objects. We use Unreal Engine 4 to develop an immersive VR game with 6 interactive levels to demonstrate the feasibility of our system. In the game, the user not only can freely walk within a large playing area surrounded by multiple Kinect sensors but also select the virtual objects to grab and throw with the Myo armband. The experiment shows that our idea is workable for VR experience.

Cited By

View all
  • (2020)Multisensory Experiences in Virtual Reality and Augmented Reality Interaction ParadigmsSmart Systems Design, Applications, and Challenges10.4018/978-1-7998-2112-0.ch014(276-298)Online publication date: 2020
  • (2020)Experimental Results on the Accuracy of the Myo Armband for Short-Range Pointing Tasks2020 International Conference on Development and Application Systems (DAS)10.1109/DAS49615.2020.9108916(185-188)Online publication date: May-2020
  • (2019)Head-Fingers-Arms: Physically-Coupled and Decoupled Multimodal Interaction Designs in Mobile VRProceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3359997.3365697(1-9)Online publication date: 14-Nov-2019
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Information

Published In

cover image ACM Conferences
ICMI '16: Proceedings of the 18th ACM International Conference on Multimodal Interaction
October 2016
605 pages
ISBN:9781450345569
DOI:10.1145/2993148
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 31 October 2016

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Author Tags

  1. Google Cardboard
  2. Head trajectory
  3. Kinect
  4. Myo
  5. Streaming
  6. Virtual object control
  7. Virtual reality

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  • Demonstration

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ICMI '16
Sponsor:

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Overall Acceptance Rate 453 of 1,080 submissions, 42%

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Cited By

View all
  • (2020)Multisensory Experiences in Virtual Reality and Augmented Reality Interaction ParadigmsSmart Systems Design, Applications, and Challenges10.4018/978-1-7998-2112-0.ch014(276-298)Online publication date: 2020
  • (2020)Experimental Results on the Accuracy of the Myo Armband for Short-Range Pointing Tasks2020 International Conference on Development and Application Systems (DAS)10.1109/DAS49615.2020.9108916(185-188)Online publication date: May-2020
  • (2019)Head-Fingers-Arms: Physically-Coupled and Decoupled Multimodal Interaction Designs in Mobile VRProceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry10.1145/3359997.3365697(1-9)Online publication date: 14-Nov-2019
  • (2019)TV Channels in Your Pocket! Linking Smart Pockets to Smart TVsProceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video10.1145/3317697.3325119(193-198)Online publication date: 4-Jun-2019
  • (2019)Gesture Elicitation and Usability Testing for an Armband Interacting with Netflix and SpotifyInformation Technology and Systems10.1007/978-3-030-11890-7_60(625-637)Online publication date: 29-Jan-2019
  • (2018)Personal Basketball CoachProceedings of the 2018 ACM on International Conference on Multimedia Retrieval10.1145/3206025.3206084(481-484)Online publication date: 5-Jun-2018
  • (2017)High-Precision Gestural Input for Immersive Large-Scale Distributed Virtual EnvironmentsProceedings of the 9th Workshop on Massively Multiuser Virtual Environments10.1145/3083207.3083209(7-11)Online publication date: 20-Jun-2017

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