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extended-abstract

Human or machine perspective? throwing "light" on optical see-through headsets in museums

Published: 12 September 2016 Publication History

Abstract

Augmented Reality (AR) systems, particularly headsets with see-through displays, are increasingly available and particularly interesting in the museum field where they can support novel navigation through the collection. However, Optical See-Through (OST) Headsets are affected by light from both the real world and the display. Through this paper we are looking at the influence of light on both users' visibility of the display and camera capability of recognizing the environment.

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Published In

cover image ACM Conferences
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
September 2016
1807 pages
ISBN:9781450344623
DOI:10.1145/2968219
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 September 2016

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Author Tags

  1. AR
  2. OST
  3. augmented reality
  4. camera
  5. headset
  6. light
  7. lighting
  8. mobile
  9. museum

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  • Extended-abstract

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  • EPSRC

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UbiComp '16

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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