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A pervasive role-playing game for introducing elementary school students to archaeology

Published: 06 September 2016 Publication History

Abstract

This paper presents ongoing work on the design and prototyping of a pervasive, role-playing game for elementary school students. The game takes place in a designated space presented as an excavation site, in which students become acquainted with a number of principal roles and tasks taking place in archaeological fieldwork. The educational goals are to introduce students to fundamental archaeology concepts and to inform them about the historical background of a specific site and the discovered artifacts. The game apparatus consists of a mobile application (android), a number of small wireless sensors (beacons), tangible models of the antiquities and simplified prop tools of the archaeological equipment (3D printed). The paper outlines the main design concepts, technologies used and gameplay and reports on a preliminary evaluation.

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Cited By

View all
  • (2024)Deeply Digging in Serious Games for Archaeology2024 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM61861.2024.10585660(1-6)Online publication date: 5-Jun-2024
  • (2023)Double Impact: Children’s Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social IssuesSerious Games10.1007/978-3-031-44751-8_21(274-289)Online publication date: 14-Oct-2023
  • (2022)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local CommunitiesMultimodal Technologies and Interaction10.3390/mti60500366:5(36)Online publication date: 4-May-2022
  • Show More Cited By

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    cover image ACM Conferences
    MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    September 2016
    664 pages
    ISBN:9781450344135
    DOI:10.1145/2957265
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 06 September 2016

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    Author Tags

    1. archaeology
    2. beacons
    3. cultural heritage
    4. interaction design for children
    5. mobile
    6. pervasive games
    7. role-playing games
    8. serious games
    9. wireless sensors

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    Cited By

    View all
    • (2024)Deeply Digging in Serious Games for Archaeology2024 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM61861.2024.10585660(1-6)Online publication date: 5-Jun-2024
    • (2023)Double Impact: Children’s Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social IssuesSerious Games10.1007/978-3-031-44751-8_21(274-289)Online publication date: 14-Oct-2023
    • (2022)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local CommunitiesMultimodal Technologies and Interaction10.3390/mti60500366:5(36)Online publication date: 4-May-2022
    • (2022)ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological ExcavationsExtended Reality10.1007/978-3-031-15553-6_16(211-223)Online publication date: 28-Aug-2022
    • (2021)RelicVR: A Virtual Reality Game for Active Exploration of Archaeological RelicsExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483507(326-332)Online publication date: 15-Oct-2021
    • (2021)Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour AppDigital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection10.1007/978-3-030-73043-7_31(377-388)Online publication date: 14-Apr-2021
    • (2020)Methods and Practices for Assessing the User Experience of Interactive Systems for Cultural HeritageApplying Innovative Technologies in Heritage Science10.4018/978-1-7998-2871-6.ch009(171-208)Online publication date: 2020
    • (2020)Empirical Evaluations of Interactive Systems in Cultural HeritageCognitive Analytics10.4018/978-1-7998-2460-2.ch067(1331-1355)Online publication date: 2020
    • (2020)Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble CraftsHeritage10.3390/heritage30400833:4(1496-1519)Online publication date: 6-Dec-2020
    • (2019)Designing for Digital Playing OutProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300909(1-15)Online publication date: 2-May-2019
    • Show More Cited By

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